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April 16, 2010 06:27
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Doodle.js v0.1 web examples
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> | |
<html> | |
<head> | |
<!--[if IE]><script type="text/javascript" src="http://explorercanvas.googlecode.com/svn/trunk/excanvas.js"></script><![endif]--> | |
<script src="./doodle-0.1.js" type="text/javascript"></script> | |
<script type="text/javascript"> | |
function init() { | |
//we'll be putting the rest of our javascript here! | |
}; | |
</script> | |
</head> | |
<!--init() is called when the canvas is ready for us.--> | |
<body onload="javascript:init();"> | |
<canvas id="my_canvas" width="600" height="400"> | |
<p>Fallback: Canvas element is not supported in this browser!</p> | |
</canvas> | |
</body> | |
</html> |
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var r = 5; | |
var a = 0; | |
var frame = 0; | |
dot.loop(function(obj) { | |
obj.modify({x:circle_x(a), | |
y:circle_y(a), | |
fill:random_color() }); | |
frame += 1; //update frame count | |
a += 10; //update angle rotation | |
r += 0.3; //update radius | |
if(a % 15 == 0){ dot.fill = '#000000'; } | |
else{ dot.fill = random_color(); } | |
//clear canvas every 800th frame, reset radius | |
if(frame % 800==0){oo.canvas().clear(); r = 5;} | |
}, 0, '48fps'); //loop indefinitely at 48 frames/sec |
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var frame = 0; | |
dot.loop(function(obj) { | |
obj.modify({x:circle_x(a), | |
y:circle_y(a) }); | |
a += 15; | |
frame += 1; | |
//run indefinitely, clearing after every frame | |
}, 0, '24fps', true); |
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oo.animate(function() { | |
//check wall collision | |
for(var i = 0; i < numballs; i++) { | |
var ball = balls[i]; | |
ball.modify({x:ball.x + ball.vx, | |
y:ball.y + ball.vy}); | |
Bouncy.check_walls(ball); | |
} | |
//check other ball collision | |
for(i = 0; i < numballs - 1; i++) { | |
var ball_a = balls[i]; | |
for(var j = i + 1; j < numballs; j++) { | |
var ball_b = balls[j]; | |
Bouncy.check_collision(ball_a, ball_b); | |
} | |
balls[i].draw(); //and render | |
} | |
}, '24fps', true/*optional*/); //clears every frame by default |
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(function(oo) { | |
oo.canvas('#my_canvas'); | |
oo.rect({x:25, y:25, width:50, height:50}).draw(); | |
})($doodle); |
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(function(oo) { | |
oo.canvas('#my_canvas'); | |
oo.rect({x:25, y:25, width:50, height:50}).draw() | |
.modify({x:'+= 25', | |
y:function(o,p){ return p*2; }, | |
fill:"blue"}).draw(); | |
})($doodle); |
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(function(oo) { | |
oo.canvas('#my_canvas'); | |
var box = oo.rect({x:25, y:25, | |
width:50, height:50, fill:"#ff0000"}); | |
box.draw(); //draw a red box with initial parameters | |
box.modify({fill:'rgb(0,255,0)'}).translate(50,0).draw(); | |
box.modify({fill:'purple'}).rotate(-45).draw(); | |
box.modify({fill:'yellow'}).translate(50,0).scale(1.5).draw(); | |
box.modify({fill:'blue'}).transform(1.5,0,0,1.5,50,0).draw(); | |
})($doodle); |
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(function(oo) { | |
oo.canvas('#my_canvas'); | |
var cx = oo.canvas().width/2; //horizontal center of canvas | |
var cy = oo.canvas().height/2; //vertical center of canvas | |
var dot = oo.circle({x:cx, y:cy, radius:10, fill:'#ff0000'}); | |
dot.draw(); //initial red circle in the center | |
var r = 100; //radius of our outside circle | |
var a = 0; //angle of rotation in degrees | |
//function to convert degrees to radians | |
var radians = function (deg) { return deg * Math.PI/180; }; | |
//function to generate a random color | |
var random_color = function () { | |
var color = (0xffffff * Math.random()).toString(16); | |
return color.replace(/\./i,"").slice(0,6); | |
}; | |
//a traditional for-loop, called 24 times | |
for(var i=0; i < 24; i++) { | |
//give dot some new coordinates and a random color | |
dot.modify({x: cx + Math.cos(radians(a)) * r, | |
y: cy + Math.sin(radians(a)) * r, | |
fill: random_color() }); | |
dot.draw(); //draw to canvas | |
a += 15; //increment angle by 15 degrees | |
} | |
})($doodle); |
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(function(oo) { | |
//change background color | |
oo.canvas('#my_canvas').bgcolor('#FFCC33'); | |
var cx = oo.canvas().width/2; //horizontal center of canvas | |
var cy = oo.canvas().height/2; //vertical center of canvas | |
var dot = oo.circle({x:cx, y:cy, radius:10, fill:'#ff0000'}); | |
var r = 100; //radius of our outside circle | |
var a = 0; //angle of rotation in degrees | |
//for converting degrees to radians | |
var radians = function (deg) { return deg * Math.PI / 180; }; | |
//our equations for circle positions | |
var circle_x = function(a){return cx+Math.cos(radians(a))*r;}; | |
var circle_y = function(a){return cy+Math.sin(radians(a))*r;}; | |
//generate a random color | |
var random_color = function () { | |
var color = (0xffffff * Math.random()).toString(16); | |
return color.replace(/\./i,"").slice(0,6); | |
}; | |
//these are evaluated on updates | |
dot.loop({x: function(){ return circle_x(a); }, | |
y: function(){ return circle_y(a); }, | |
fill: function(){ return random_color(); }, | |
on_update: function(){ a += 15 } | |
}, 25); //initial center draw + 24 increments around | |
})($doodle); |
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dot.loop(function(obj){ | |
obj.modify({x:circle_x(a), | |
y:circle_y(a), | |
fill:random_color() }); | |
a += 15; | |
}, 25); |
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