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(iOS) CAShapeLayer circle
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| import UIKit | |
| class CircleView: UIView { | |
| var viewLoaded:Bool = false | |
| var lineWidth:CGFloat = 10 | |
| var animationDuration:Double = 5 | |
| let circlePathLayer = CAShapeLayer() | |
| private func animate() -> Void { | |
| let animation = CABasicAnimation(keyPath: "strokeEnd") | |
| animation.fromValue = 0 | |
| animation.toValue = 1 | |
| animation.duration = self.animationDuration | |
| animation.autoreverses = false | |
| animation.repeatCount = 1.0 | |
| self.circlePathLayer.add(animation, forKey: "line") | |
| } | |
| private func configure() { | |
| let frame = circlePathFrame() | |
| self.circlePathLayer.frame = frame | |
| self.circlePathLayer.lineWidth = self.lineWidth | |
| self.circlePathLayer.fillColor = UIColor.lightGray.cgColor | |
| self.circlePathLayer.strokeColor = UIColor.blue.cgColor | |
| //line shape (rounded corners) | |
| self.circlePathLayer.lineCap = kCALineCapRound | |
| self.circlePathLayer.path = UIBezierPath(ovalIn: frame).cgPath | |
| layer.addSublayer(circlePathLayer) | |
| backgroundColor = .green | |
| } | |
| private func circlePathFrame() -> CGRect { | |
| let circleRadius = self.radius() | |
| return CGRect(x:self.lineWidth/4, y: self.lineWidth/4, width: 2 * circleRadius , height: 2 * circleRadius) | |
| } | |
| private func radius() -> CGFloat { | |
| if self.frame.size.width > self.frame.size.height { | |
| return self.frame.size.height/2 - self.lineWidth/2 | |
| } | |
| else { | |
| return self.frame.size.width/2 - self.lineWidth/2 | |
| } | |
| } | |
| //MARK: - Layout subviews | |
| override public func layoutSubviews() { | |
| super.layoutSubviews() | |
| if let _ = self.superview, | |
| !self.viewLoaded { | |
| self.viewLoaded = true | |
| self.configure() | |
| self.animate() | |
| } | |
| } | |
| //MARK: - Reload circle | |
| func reloadCircle() -> Void { | |
| self.viewLoaded = false | |
| self.setNeedsLayout() | |
| self.layoutIfNeeded() | |
| } | |
| } |
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