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see: https://github.com/woodongwong/tvfix
@idbrii
idbrii / botw-cedec2017.md
Last active June 13, 2025 15:20
An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo
@alexlee-gk
alexlee-gk / configure_cuda_p70.md
Last active May 21, 2025 22:43
Use integrated graphics for display and NVIDIA GPU for CUDA on Ubuntu 14.04

This was tested on a ThinkPad P70 laptop with an Intel integrated graphics and an NVIDIA GPU:

lspci | egrep 'VGA|3D'
00:02.0 VGA compatible controller: Intel Corporation Device 191b (rev 06)
01:00.0 VGA compatible controller: NVIDIA Corporation GM204GLM [Quadro M3000M] (rev a1)

A reason to use the integrated graphics for display is if installing the NVIDIA drivers causes the display to stop working properly. In my case, Ubuntu would get stuck in a login loop after installing the NVIDIA drivers. This happened regardless if I installed the drivers from the "Additional Drivers" tab in "System Settings" or the ppa:graphics-drivers/ppa in the command-line.

Last updated 2020/03/04

Some links from twitter on the topic of parsing PSD files (haven't looked into them in details). PSD include a flattened rasterized image so this is easy to load if that's the only thing you need. Most software / librairies have support for extracting this flattened data (e.g. stb_image.h does).

However if you want access to individual layers, render non-rasterized layers, emulate every photoshop features, extract or apply effects with more granularity, more code is needed. May range from easy to lots-of-work depending on what exactly you need.

As far as I know there isn't a trivial stb-like ready-to-use C++ library to do that sort of things. Posting all links here. Some are probably bloated or hard to use into your project, some lacking features.

TODO: Actually look into the pros/cons of all those.