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Asked claude.ai for a wrapper around the DataView class - results were interesting
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// Data type ranges and normalization functions | |
const DATA_RANGES = { | |
'int8': [-128, 127], | |
'uint8': [0, 255], | |
'int16': [-32768, 32767], | |
'uint16': [0, 65535], | |
'int32': [-2147483648, 2147483647], | |
'uint32': [0, 4294967295], | |
}; | |
const TYPE_SIZES = { | |
'int8': 1, 'uint8': 1, | |
'int16': 2, 'uint16': 2, | |
'int32': 4, 'uint32': 4, | |
}; | |
const GET_METHODS = { | |
'int8': 'getInt8', | |
'uint8': 'getUint8', | |
'int16': 'getInt16', | |
'uint16': 'getUint16', | |
'int32': 'getInt32', | |
'uint32': 'getUint32', | |
}; | |
// Create normalization functions for each data type | |
const createNormalizer = (dataType) => { | |
const [min, max] = DATA_RANGES[dataType]; | |
const oorange = 2 / (max - min); | |
return value => ((value - min) * oorange) - 1; | |
}; | |
// Create a data reader function for specific type and endianness | |
const createDataReader = (view, dataType, isLittleEndian) => { | |
const method = GET_METHODS[dataType]; | |
const fn = view[method].bind(view); | |
return offset => fn(offset, isLittleEndian); | |
}; | |
function processDataAs(buffer, dataType, isLittleEndian) { | |
const view = new DataView(buffer); | |
const points = []; | |
const colors = []; | |
const typeSize = TYPE_SIZES[dataType]; | |
const maxTuples = Math.floor(buffer.byteLength / (typeSize * 3)); | |
// Create optimized functions outside the loop | |
const normalize = createNormalizer(dataType); | |
const readData = createDataReader(view, dataType, isLittleEndian); | |
let baseOffset = 0; | |
try { | |
for (let i = 0; i < maxTuples; i++) { | |
// Read and normalize coordinates | |
const x = normalize(readData(baseOffset)); baseOffset += typeSize; | |
const y = normalize(readData(baseOffset)); baseOffset += typeSize; | |
const z = normalize(readData(baseOffset)); baseOffset += typeSize; | |
points.push(x, y, z); | |
colors.push( (x+1)/2, (y+1)/2, (z+1)/2 ); | |
} | |
} catch (e) { | |
console.error('Error reading data at offset:', baseOffset); | |
} | |
return { points, colors, numPoints: points.length / 3 }; | |
} |
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