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starFieldLuxe3
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import luxe.Component; | |
import luxe.Sprite; | |
import luxe.Color; | |
import luxe.Vector; | |
import luxe.utils.Maths; | |
class StarComponent extends Component { | |
var sprite : Sprite; | |
private var _starVelocity : Float = 100; | |
private var _diff : Float; | |
override function init() { | |
// called when initializing a component | |
sprite = cast entity; | |
_diff = Math.random() * 0.5; | |
// trace(_diff); | |
sprite.scale = new Vector(_diff, _diff); | |
sprite.color = new Color(1, 1, 1, _diff); | |
} //init | |
override function update(dt:Float) { | |
// called every frame for you | |
sprite.pos.x -= _starVelocity * dt * _diff; | |
if( sprite.pos.x < 0 ) { | |
sprite.pos.x = Luxe.screen.w + sprite.size.w; | |
} | |
} //update | |
override function onreset() { | |
// called when the scene starts or restarts | |
} //onreset | |
} //StarComponent |
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