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October 19, 2016 03:33
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Bouncing sine wave in Processing
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/** | |
* @overview Bouncing sine wave | |
* @author ljd | |
* @source http://codepen.io/laustdeleuran/pen/GjBwKm | |
*/ | |
/** | |
* @class Sine | |
*/ | |
class Sine { | |
// Class props. These can be changed to change wave appearance. TODO: Add getter / setter for relevant props. | |
color clr = color(165, 255, 228); | |
float hertz = 1; | |
int speed = 1; | |
float amplitude = 1; | |
float start = 0; | |
float stop = 1; | |
int noise = 50; | |
float xPos; | |
float yPos; | |
/** | |
* @constructor | |
*/ | |
Sine() { | |
strokeWeight(3); | |
} | |
/** | |
* @method | |
* @desc | |
* Draw sine wave at time | |
* | |
* @param {number} time | |
*/ | |
void draw(float time) { | |
float waveHeight = HEIGHT * amplitude * HEIGHT_BOUNDARY; | |
float xStart = WIDTH * start; | |
float xStop = WIDTH * stop; | |
time *= speed; | |
float dist = abs(xStop - xStart); | |
float halfWaveLength = WIDTH / hertz / 2; | |
float ratio = dist / halfWaveLength; | |
float dissonance = (0.5 - abs(0.5 - (ratio - floor(ratio)))) * 2; | |
for (int i = 0; i <= dist*2; i++) { | |
float realNoise = random(-0.5, 0.5) * noise * dissonance; | |
float y = sin(i / WIDTH * TWO_PI * hertz + time) * waveHeight / 2 + HEIGHT / 2 + realNoise; | |
float x = i < dist ? xStart + i : xStop - (i - dist); | |
// Only draw on second round or later, since we need two points. | |
if (x > 0) { | |
line(xPos, yPos, x, y); | |
stroke(clr); | |
} | |
xPos = x; | |
yPos = y; | |
} | |
} | |
} | |
/** | |
* Instantiate globals | |
*/ | |
final float HEIGHT = 600; | |
final float WIDTH = 600; | |
final float HEIGHT_BOUNDARY = 0.9; | |
float time = 0; | |
Sine wave; | |
/** | |
* @setup | |
**/ | |
void setup() { | |
size(600, 600); // Would like to pass globals here, but Processing doesn't allow that (wtf) | |
wave = new Sine(); | |
} | |
/** | |
* @draw | |
**/ | |
void draw() { | |
background(0); | |
wave.draw(time); | |
time += 0.01; // Is there a better way to track time? | |
} |
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