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October 23, 2024 17:12
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Very simple sound abstraction in Odin over WebAudio and MiniAudio
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<!DOCTYPE html> | |
<html lang="en" style="height: 100%;"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>Yo</title> | |
</head> | |
<body id="body" style="height: 100%; padding: 0; margin: 0; overflow: hidden;"> | |
<canvas id="wgpu-canvas"></canvas> | |
<script type="text/javascript" src="odin.js"></script> | |
<script type="text/javascript" src="sound.js"></script> | |
<script type="text/javascript"> | |
const mem = new WebAssembly.Memory({ initial: 2000, maximum: 65536, shared: false }); | |
const memInterface = new odin.WasmMemoryInterface(); | |
memInterface.setMemory(mem); | |
const soundInterface = new odin.SoundInterface(memInterface); | |
odin.runWasm("module.wasm", null, { | |
sound: soundInterface.getInterface(), | |
}, memInterface, /*intSize=8*/); | |
</script> | |
</body> | |
</html> |
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(function() { | |
const BONK = 0; | |
const SCORE = 1; | |
class SoundInterface { | |
/** | |
* @param {WasmMemoryInterface} mem | |
*/ | |
constructor(mem) { | |
this.mem = mem; | |
this.audioCtx = new AudioContext(); | |
this.sounds = {}; | |
} | |
async load(idx, filepath) { | |
try { | |
const response = await fetch(filepath); | |
const buffer = await this.audioCtx.decodeAudioData(await response.arrayBuffer()); | |
this.sounds[idx] = buffer; | |
} catch (err) { | |
console.error("sound: load: " + filepath, err); | |
} | |
} | |
getInterface() { | |
return { | |
init: async () => { | |
this.load(BONK, "impactPlank_medium_000.ogg"); | |
this.load(SCORE, "laserLarge_002.ogg"); | |
}, | |
play: (sound) => { | |
const source = this.audioCtx.createBufferSource(); | |
source.buffer = this.sounds[sound]; | |
source.connect(this.audioCtx.destination); | |
source.start(); | |
}, | |
}; | |
} | |
} | |
window.odin = window.odin || {}; | |
window.odin.SoundInterface = SoundInterface; | |
})(); |
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package sound | |
Sound :: enum { | |
Bonk, | |
Score, | |
} | |
init :: proc() { | |
_init() | |
} | |
play :: proc(sound: Sound) { | |
_play(sound) | |
} |
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//+private | |
package sound | |
foreign import soundjs "sound" | |
foreign soundjs { | |
@(link_name="init") | |
_init :: proc "contextless" () --- | |
@(link_name="play") | |
_play :: proc "contextless" (sound: Sound) --- | |
} |
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//+build !js | |
//+private | |
package sound | |
import "core:fmt" | |
import "core:log" | |
import ma "vendor:miniaudio" | |
Engine :: struct { | |
daddy: ma.engine, | |
sounds: [Sound]ma.sound, | |
} | |
engine: Engine | |
_init :: proc() { | |
if result := ma.engine_init(nil, &engine.daddy); result != .SUCCESS { | |
fmt.panicf("sound: init: engine: %v", result) | |
} | |
flags := u32(ma.sound_flags.ASYNC | ma.sound_flags.DECODE) | |
if result := ma.sound_init_from_file( | |
&engine.daddy, | |
"impactPlank_medium_000.ogg", | |
flags, nil, nil, | |
&engine.sounds[.Bonk], | |
); result != .SUCCESS { | |
fmt.panicf("sound: init: bonk: %v", result) | |
} | |
if result := ma.sound_init_from_file( | |
&engine.daddy, | |
"laserLarge_002.ogg", | |
flags, nil, nil, | |
&engine.sounds[.Score], | |
); result != .SUCCESS { | |
fmt.panicf("sound: init: score: %v", result) | |
} | |
} | |
_play :: proc(sound: Sound) { | |
s := &engine.sounds[sound] | |
// if ma.sound_is_playing(s) && !ma.sound_at_end(s) { | |
// log.warnf("sound: play: %v: already playing", sound) | |
// return | |
// } | |
// | |
// ma.sound_set_start | |
if result := ma.sound_start(s); result != .SUCCESS { | |
log.errorf("sound: play: %v: %v", sound, result) | |
} | |
} |
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