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GLideN64.custom.ini to fix Goldeneye 007 rendering issues/white flickering for multiplayer on RetroPie with ParaLLEl + GLideN64
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# Add everything below to /opt/retropie/configs/n64/GLideN64.custom.ini | |
[GOLDENEYE] | |
Good_Name=007 - GoldenEye (E)(U) | |
frameBufferEmulation\enable=0 | |
generalEmulation\enableFragmentDepthWrite=0 |
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Add lines 3-6 of the gist above to
/opt/retropie/configs/n64/GLideN64.custom.ini
. Then, set the ParaLLEl coreGFX accuracy
option to at leastmedium
(access quick menu and go to Options, then save the per-game config, restart).This fixes the issue where one or more player's screen flickers white when trying to play multiplayer Goldeneye with ParaLLEl + GLideN64.
Source: gonetz/GLideN64#1173 (comment) + my own testing