Created
July 22, 2014 20:37
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optimization of fence painting
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import scala.util.control.TailCalls._ | |
def solve(l: List[(Int, Int)]): Int = { | |
def go(from: Int, to: Int, prevHeight: Int): TailRec[Int] = { | |
val max = to - from | |
val currHeight = l.slice(from, to).minBy(_._1)._1 | |
val hStrokes = currHeight - prevHeight | |
// not sure it's legal, but in practice it seems that you always have only one item here | |
val List(split) = l.slice(from, to).filter(_._1 - currHeight == 0).map(_._2) | |
val indices: List[Int] = from :: split :: split + 1 :: to :: Nil | |
val subLists = indices.grouped(2).filter(xs => xs.last - xs.head > 0) | |
val trampolines = subLists.map(xs => tailcall(go(xs.head, xs.last, currHeight))) | |
val sumTrampolines = trampolines.foldLeft(done(hStrokes))((b, a) => b.flatMap(bVal => | |
a.map(aVal => aVal + bVal))) | |
sumTrampolines.flatMap(v => done(max).map(m => Math.min(m, v))) | |
} | |
go(from=0, to=l.size, prevHeight=0).result | |
} | |
val lst = (1 to 5000).toList.zipWithIndex | |
val res = solve(lst) | |
println(res) | |
// I've runned the code with `scala -savecompiled PaintingFence.scala` so compilation does not affect total running time |
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