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Conway's Game of Life in functional Scala with lazy eval
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type Position = (Int, Int) | |
type State = Set[Position] | |
def gameOfLife(state: State): Stream[State] = | |
if (state.isEmpty) Stream.empty | |
else state #:: gameOfLife(nextFrom(state)) | |
def nextFrom(state: State) = { | |
for { | |
field <- getFieldsFromState(state) | |
result <- applyRules(field, state) | |
} yield result | |
} | |
def applyRules(pos: Position, state: State) = { | |
getNeighbourCount(pos, state) match { | |
case x if !state.contains(pos) && x == 3 => Some(pos) // dead field with 3 living neighbours | |
case x if state.contains(pos) && x == 2 || x == 3 => Some(pos) // live to see next iteration | |
case _ => None // too many or no neighbours or dead already | |
} | |
} | |
def getNeighbourCount(pos: Position, state: State) = (expand(pos) - pos).intersect(state).size | |
def getFieldsFromState(state: State) = state flatMap expand | |
//def expand(pos: Position) = (for { | |
// x <- pos._1 - 1 until pos._1 + 2 | |
// y <- pos._2 - 1 until pos._2 + 2 | |
//} yield (x, y)).toSet | |
def expand(p: Position) = Set( | |
(p._1 - 1, p._2 - 1), (p._1, p._2 - 1), (p._1 + 1, p._2 - 1), | |
(p._1 - 1, p._2), p, (p._1 + 1, p._2), | |
(p._1 - 1, p._2 + 1), (p._1, p._2 + 1), (p._1 + 1, p._2 + 1) | |
) | |
val glider = Set( | |
(-1, -1), (0, -1), (1, -1), | |
(-1, 0), | |
(0, 1) | |
) | |
val blinker = Set( | |
(0, -1), | |
(0, 0), | |
(0, 1) | |
) | |
val gol = gameOfLife(glider) | |
def draw(state: State) = { | |
val minx = state.foldLeft(Int.MaxValue)((acc, pos) => if (pos._1 < acc) pos._1 else acc) | |
val miny = state.foldLeft(Int.MaxValue)((acc, pos) => if (pos._2 < acc) pos._2 else acc) | |
val maxx = state.foldLeft(Int.MinValue)((acc, pos) => if (pos._1 > acc) pos._1 else acc) | |
val maxy = state.foldLeft(Int.MinValue)((acc, pos) => if (pos._2 > acc) pos._2 else acc) | |
(for { | |
y <- miny - 2 until maxy + 3 | |
x <- minx - 2 until maxx + 3 | |
} yield (x, y)).foreach(pos => { | |
if (state.contains(pos)) print("#") | |
else print(".") | |
if (pos._1 == maxx + 2) print("\n") | |
}) | |
} | |
println("Starting position: glider") | |
val start = System.currentTimeMillis() | |
//gol.take(10000).foreach(draw) | |
val last = gol.take(10000).takeRight(1) | |
val time = System.currentTimeMillis() - start | |
draw(last.head) | |
println(s"Elapsed time: $time ms, per iteration: ${time.toFloat/10000} ms") |
My C++ version: https://gist.github.com/MLaszczewski/30fae56a7c291e673cd8be822171d639
http://cpp.sh/72jbm
10000 Iterations in 49.917000 milliseconds - 0.004992 milliseconds per iteration.
Not optimized, but 10 times faster than scala :)
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Just to make benchmark more accurate we now force lazy stream to evaluate last element of 10k iterations with takeRight method instead of foreach(draw) to avoid stdout overhead.
Benchmark time is now:
Elapsed time: 540 ms, per iteration: 0.054 ms