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@john2x
john2x / 00_destructuring.md
Last active May 5, 2025 14:54
Clojure Destructuring Tutorial and Cheat Sheet

Clojure Destructuring Tutorial and Cheat Sheet

(Related blog post)

Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.

Vectors and Sequences

@denji
denji / golang-tls.md
Last active May 6, 2025 12:12 — forked from spikebike/client.go
Simple Golang HTTPS/TLS Examples
Generate private key (.key)
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048

# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
@posener
posener / go-shebang-story.md
Last active May 3, 2025 22:42
Story: Writing Scripts with Go

Story: Writing Scripts with Go

This is a story about how I tried to use Go for scripting. In this story, I’ll discuss the need for a Go script, how we would expect it to behave and the possible implementations; During the discussion I’ll deep dive to scripts, shells, and shebangs. Finally, we’ll discuss solutions that will make Go scripts work.

Why Go is good for scripting?

While python and bash are popular scripting languages, C, C++ and Java are not used for scripts at all, and some languages are somewhere in between.

@enricofoltran
enricofoltran / main.go
Last active April 6, 2025 09:48
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 5, 2025 20:15
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d