Simply put, destructuring in Clojure is a way extract values from a datastructure and bind them to symbols, without having to explicitly traverse the datstructure. It allows for elegant and concise Clojure code.
Moved to git repository: https://github.com/denji/golang-tls
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048
# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
This is a story about how I tried to use Go for scripting. In this story, I’ll discuss the need for a Go script, how we would expect it to behave and the possible implementations; During the discussion I’ll deep dive to scripts, shells, and shebangs. Finally, we’ll discuss solutions that will make Go scripts work.
While python and bash are popular scripting languages, C, C++ and Java are not used for scripts at all, and some languages are somewhere in between.
package main | |
import ( | |
"context" | |
"flag" | |
"fmt" | |
"log" | |
"net/http" | |
"os" | |
"os/signal" |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https: