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# Retime a tracked object to better fit a target curve | |
# Select two Transform nodes: the first with a jerky tracked curve, the | |
# second with a smooth target curve | |
# Group effort by Lewis Saunders, Unai Martínez Barredo, Erwan Leroy | |
# Make a function to calculate the distance between two points | |
def distance(a, b): | |
return pow((a[0]-b[0])**2 + (a[1]-b[1])**2, 0.5) | |
# Find the closest point to p on the line ab | |
# Also returns the weight of that point along ab | |
# https://stackoverflow.com/questions/3120357/get-closest-point-to-a-line | |
def interp(a, b, p): | |
if a == b: | |
return None | |
ap = (p[0]-a[0], p[1]-a[1]) | |
ab = (b[0]-a[0], b[1]-a[1]) | |
w = min(1, max(0, (ap[0]*ab[0] + ap[1]*ab[1]) / (ab[0]**2 + ab[1]**2))) | |
return a[0]+ab[0]*w, a[1]+ab[1]*w, w | |
# Here we store the first node in your selection (the latest node you | |
# selected) as 'jerky', so that it can be accessed later in the code more | |
# easily | |
jerky = nuke.selectedNodes()[1] | |
# Same for the second node in your selection, but we call it smooth. That | |
# would be the second last node you selected | |
smooth = nuke.selectedNodes()[0] | |
# Find the first and last frame of your comp and the length in frames | |
first = int(nuke.Root()['first_frame'].value()) | |
last = int(nuke.Root()['last_frame'].value()) | |
clen = last - first + 1 | |
crange = range(clen) | |
# We make two new empty list variables | |
jerkyc = [] | |
smoothc = [] | |
# Now for each frame (that we arbitrarily decided to call i) in the range, we | |
# look at the value of the curves, and add them to the lists defined above | |
for i in crange: | |
j = jerky['translate'].valueAt(first + i) | |
s = smooth['translate'].valueAt(first + i) | |
jerkyc.append(j) | |
smoothc.append(s) | |
# Create an oflow node | |
oflow = nuke.createNode('OFlow2', 'timing2 Frame') | |
# Set the frame knob animated | |
oflow['timingFrame2'].setAnimated() | |
# Go through each frame in the range again... | |
for i in crange: | |
# Take the original list of the jerky values and sort them by | |
# closeness to the value of the smooth curve, then keep the index of | |
# the closest one | |
closest = sorted(crange, key=lambda x: distance(jerkyc[x], smoothc[i]))[0] | |
before = None | |
after = None | |
# If there are points on the jerky curve before or after the closest one, | |
# check if there's a closer match on the lines connecting the closest point | |
# to them | |
if closest > 0: | |
before = interp(jerkyc[closest], jerkyc[closest-1], smoothc[i]) | |
if closest < clen-1: | |
after = interp(jerkyc[closest], jerkyc[closest+1], smoothc[i]) | |
# If there were points in both directions, figure out which one matched | |
# best, and the offset from the closest frame | |
if before != None and after != None: | |
befored = distance(before, smoothc[i]) | |
afterd = distance(after, smoothc[i]) | |
offset = (-before[2], after[2])[(befored, afterd).index(min(befored, afterd))] | |
elif before: | |
offset = -before[2] | |
else: | |
offset = after[2] | |
# Set the value of the timing curve on this frame | |
oflow['timingFrame2'].setValueAt(first+closest+offset, first+i) |
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Brilliant Lewis! I had no idea
selectedNodes()
worked in reverse, that’s weird considering lists in Python perform very badly when inserted to their beginning compared to appending at the end. And I should have noticed the wrong order of arguments insetValueAt
before— it was showing me random gaps between blue keys in the viewport timeline and I didn’t know why, so I assumed it was a bug…The only thing I’m spotting now is that we’re calling
selectedNodes()
andRoot()
twice, but I don’t know if optimising that will yield a huge difference— since I’m on Non-Commercial, I would assume it would push back the 10 node read limit though. So I’m going to change that 😃