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# Creates perspective projection in a shader without UVs on the geo | |
# Select the camera to project from, run this, two nodes appear in /mat | |
# [email protected] | |
import hou, math | |
cam = hou.selectedNodes()[0] | |
world2cam = cam.worldTransform() | |
world2camvex = str(world2cam).replace('[', '{').replace(']', '}') | |
aspect = float(cam.evalParm('resx')) / float(cam.evalParm('resy')); | |
haperture = cam.evalParm('aperture') | |
vaperture = haperture / aspect; | |
focal = cam.evalParm('focal') | |
fovx = 2.0 * math.atan(haperture / (2.0 * focal)); | |
fovy = 2.0 * math.atan(vaperture / (2.0 * focal)); | |
proj = hou.Matrix4((1.0/math.tan(fovx/2.0), 0.0, 0.0, 0.0, 0.0, 1.0/math.tan(fovy/2.0), 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0)) | |
projvex = str(proj).replace('[', '{').replace(']', '}') | |
rp = hou.node('/mat').createNode('restpos') | |
i = hou.node('/mat').createNode('inline') | |
i.setFirstInput(rp) | |
i.moveToGoodPosition() | |
i.parm('outtype1').set('vector') | |
i.parm('outname1').set('uv') | |
i.parm('outtype2').set('float') | |
i.parm('outname2').set('facing') | |
i.parm('outtype3').set('float') | |
i.parm('outname3').set('dist') | |
i.setName('UVlessProjection', True) | |
i.setComment('From %s\nat frame %d' % (cam.path(), hou.frame())) | |
i.setGenericFlag(hou.nodeFlag.DisplayComment, True) | |
i.parm('code').set("""// Outputs perspective projection UVs calculated from rest position and camera matrix | |
matrix world2cam = %s; | |
matrix proj = %s; | |
vector objp = $restP; | |
vector worldp = ptransform('space:object', 'space:world', objp); | |
vector4 camp = invert(world2cam) * worldp * set(1.0, 1.0, -1.0, 1.0); | |
vector4 clipp = proj * camp; | |
vector4 ndcp = clipp / clipp.w; | |
$uv = ((vector)ndcp / 2.0) + set(0.5); | |
vector projworld = world2cam * set(0.0); | |
vector projdir = normalize(projworld - worldp); | |
vector worldN = ntransform('space:camera', 'space:world', N); | |
$facing = dot(worldN, projdir); | |
$dist = length(projworld - worldp);""" % (world2camvex, projvex)) |
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