Created
June 27, 2020 23:28
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// ==UserScript== | |
// @name ShellShockers Aimbot and ESP | |
// @namespace http://tampermonkey.net/ | |
// @version 0.1 | |
// @description try to take over the world! | |
// @author PacyTense | |
// @match *://shellshock.io/* | |
// @run-at document-start | |
// @grant none | |
// @noframes | |
// ==/UserScript== | |
window.settings = { | |
blueTeam: "#4254f5", | |
redTeam: "#eb3326", | |
orangeTeam: "#fca503", | |
aimbotKey: "ShiftLeft", | |
angleOrDistance: true, | |
aimbotSmoothness: 2, | |
maxAngle: 3, | |
fov: 1.25, | |
} | |
window.aimbotToggled = false; | |
window.addEventListener('keydown', function(e){ | |
if(e.code == window.settings.aimbotKey){ | |
window.aimbotToggled = true; | |
} | |
}) | |
window.addEventListener('keyup', function(e){ | |
if(e.code == window.settings.aimbotKey){ | |
window.aimbotToggled = false; | |
} | |
}) | |
window.dist3d = (player1, player2)=>{return Math.sqrt((player1.x-player2.x)**2 + (player1.y-player2.y)**2 + (player1.z-player2.z)**2)}; | |
window.angleDistance =(player1, player2)=>{ | |
let angle = window.getAngle(player1, player2); | |
const angleDist = Math.sqrt((player1.yaw - angle.yaw)**2 + (player1.pitch - angle.pitch)**2); | |
return angleDist*window.dist3d(player1, player2); | |
} | |
window.getNearestPlayer = function(us, enemies){ | |
let nearestPlayer = {distance: null, player: null} //we leave it empty to start | |
enemies.forEach(them=>{ | |
if(them){ //sometimes a glitched player slips thorugh, so lets make sure they are valid before we do anything | |
if(them.id != us.id){ //our own player is in here, so lets make sure to filter it out | |
if(them.hp > 0 && them.playing && (!us.team || (us.team != them.team)) && window.visiblePlayers[them.id]){ | |
//firstly lets make sure they arent dead hp > 0, then make sure they are playing and not spectating | |
//then lets check if our team is equal to their team | |
//one thing to note, in FFA both our teams are 0, so it would never run cause it would think we are on their team | |
//so what we do is if(us.team) will return false for team = 0 and true for team != 0 | |
// so it is effectivly if our team is 0 (FFA) or our team isnt equal to their team``` | |
let distance = 999; | |
if(window.settings.angleOrDistance){ | |
distance = window.angleDistance(us,them) || 0; | |
}else{ | |
distance = window.dist3d(us,them) || 0; | |
} | |
if( !nearestPlayer.distance || distance < nearestPlayer.distance ){ | |
nearestPlayer.distance = distance; | |
nearestPlayer.player = them; | |
} | |
} | |
} | |
} | |
}) | |
if(nearestPlayer.player){ | |
return nearestPlayer; | |
} | |
return null; | |
} | |
window.calcAngle = function(us, them, dist){ | |
let delta = {x: them.x - us.x + 2*(them.dx * dist / us.weapon.subClass.velocity), | |
y: them.y-us.y - 0.072, | |
z: them.z - us.z + 2*(them.dz * dist / us.weapon.subClass.velocity) | |
}; | |
delta = new BABYLON.Vector3(delta.x, delta.y, delta.z).normalize(); | |
const newYaw = Math.radRange(-Math.atan2(delta.z, delta.x) + Math.PI / 2) | |
const newPitch = Math.clamp(-Math.asin(delta.y), -1.5, 1.5); | |
us.pitch += ((newPitch || 0)-us.pitch)/window.settings.aimbotSmoothness; | |
us.yaw += ((newYaw || 0)-us.yaw)/window.settings.aimbotSmoothness; | |
return 0; | |
} | |
window.getAngle = function(us, them){ | |
let delta = {x: them.x - us.x , | |
y: them.y-us.y - 0.072, | |
z: them.z - us.z, | |
}; | |
delta = new BABYLON.Vector3(delta.x, delta.y, delta.z).normalize(); | |
const newYaw = Math.radRange(-Math.atan2(delta.z, delta.x) + Math.PI / 2) | |
const newPitch = Math.clamp(-Math.asin(delta.y), -1.5, 1.5); | |
return {pitch: newPitch || 0, yaw: newYaw || 0}; | |
} | |
//aimbot function | |
window.otherPlayer; | |
window.myPlayer; | |
window.espColourSettings = function(that){ | |
if(that.player.team==1){ | |
that.bodyMesh.overlayColor = hexToRgb(window.settings.blueTeam); | |
}else if(that.player.team==2){ | |
that.bodyMesh.overlayColor = hexToRgb(window.settings.redTeam); | |
}else{ | |
that.bodyMesh.overlayColor = hexToRgb(window.settings.orangeTeam); | |
} | |
that.bodyMesh.setRenderingGroupId(1); | |
} | |
window.doAimbot = (ourPlayer,otherPlayers)=>{ | |
if(!window.aimbotToggled){return}; | |
if(!window.myPlayer){ | |
otherPlayers.forEach(player=>{ | |
if(player){ | |
if(player.ws){ | |
window.myPlayer = player; | |
}} | |
}) | |
}; | |
//loop through other palyers | |
let nearest = window.getNearestPlayer(ourPlayer, otherPlayers); | |
if(nearest){ | |
//console.log(nearest.name); | |
calcAngle(window.myPlayer, nearest.player, nearest.distance) | |
} | |
}; | |
window.visiblePlayers = {}; | |
//The game Does hack check, where if a hack is detected, it sets ur uuid to 255 which stiops u from doing damage | |
//what we do here is redefine the varaible to always return 0 so they can never flag us hehehe | |
Object.defineProperty(window, "uuid", {get: ()=>{return 0}}); | |
//stuff from here on is code used to extract code from the games code, trippy right? | |
const request = url => fetch(url).then(res => res.text()); | |
const injectInline = (data) => { | |
let s = document.createElement('script'); | |
s.type = 'text/javascript'; | |
s.innerText = data; | |
document.getElementsByTagName('head')[0].appendChild(s); | |
} | |
window.hexToRgb =(hex)=>{ | |
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); | |
return result ? { | |
r: parseInt(result[1], 16)/255, | |
g: parseInt(result[2], 16)/255, | |
b: parseInt(result[3], 16)/255, | |
a: 1, | |
} : null; | |
} | |
const attemptPatch = (source) => { | |
const patches = new Map() | |
//we get a copy of theg games code, and search for specific location. We found our player stuff and then call our external function where we can run our aimbot logic! | |
.set("RENDERHOOK", [/var (\w+)=([a-zA-Z$]+)\(this\.mesh,\.(\d+)\);/, "rep = `var ${match[1]} = ${match[2]}(this.mesh,.31);window.visiblePlayers[this.player.id]=${match[1]};${match[1]}=true;this.bodyMesh.renderOverlay = !0;window.espColourSettings(this);`", true]) | |
.set("PLAYERHOOK", [/if\([^(\/.,)]+\)([^(\/.,)]+)\.actor\.update\([^(\/.,)]+\);/, false]) | |
.set("ENEMYHOOK", [/var [^(\/.,=]+\=([^(\/.,\[\]]+)\[[^(\/.,\[\]]\];[^(\/.,=&]+\&\&\([^(\/.,=]+\.chatLineCap/, false]) | |
.set("AIMBOTHOOK", [/[^(\/.,]+\([^(\/.,]+,[^(\/.,]+\/\d+\),[^(\/.,]+\.runRenderLoop\(\(function\(\)\{/, "rep = `${match[0]}window.doAimbot(${variables.PLAYERHOOK[1]}, ${variables.ENEMYHOOK[1]});`", true]) | |
variables = {}; | |
for (const [name, item] of patches) { | |
let match = source.match(item[0]); | |
if(!item[1]){ | |
if(match){ | |
variables[name] = match; | |
}else{ | |
alert(`Failed to variable ${name}`); | |
continue; | |
} | |
}else{ | |
let rep; | |
try{ | |
eval(item[1]); | |
}catch(e){ | |
alert(`Failed to patch ${name}`); | |
continue; | |
} | |
console.log(rep); | |
const patched = source.replace(item[0], rep); | |
if (source === patched) { | |
alert(`Failed to patch ${name}`); | |
continue; | |
} else console.log("Successfully patched ", name); | |
source = patched; | |
} | |
} | |
return source; | |
} | |
(async function() { | |
let script = await request(`https://shellshock.io/src/shellshock.min.js`); | |
console.log(script); | |
injectInline(attemptPatch(script)) //modify the games code and then apply it :)) | |
})(); | |
//using a mutation observer oooohhh fancy ik! we can detect scripts before they run and patch them. | |
let observer = new MutationObserver(mutations => { | |
for (const mutation of mutations) { | |
for (let node of mutation.addedNodes) { | |
if (node.tagName == 'HEAD') { | |
} else if (node.tagName == 'SCRIPT' && node.src.includes("shellshock.min.js")) { | |
node.outerHTML = `` | |
//or we can make it point towards our own custom JS file... | |
//node.src = "https://ourFileLocation/code.js" | |
} | |
} | |
} | |
}); | |
observer.observe(document, { | |
childList: true, | |
subtree: true | |
}) |
how
Bruh there are so many issues with the script.
Every time i load in it says: Failed to patch RENDERHOOK Failed to patch PLAYERHOOK Failed to patch ENEMYHOOK AIMBOTHOOK
but it ended up loading in and working fine
i take it back the aimbot didnt work
Um..... i have aimbot glitch
Btw controls are L to right hold to aimbot, V to esp and N to esp lines.
Put code in Tampermonkey or Violentmonkey or any other userscript manager
Can you get this code to work on the alt URL? (geometry.best)
just change the //@match
if you guys don't know, this is for the tampermonkey extension, not to be pasted in the console. also this doesn't work for me
Um..............This doesnt work.
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uhh how do u turn it on?