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Shake gesture detection in PhoneGap / Cordova
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/* | |
THIS GIST IS OUT OF DATE AND NOT MONITORED | |
PLEASE SEE https://github.com/leecrossley/cordova-plugin-shake-detection | |
*/ | |
var shake = (function () { | |
var shake = {}, | |
watchId = null, | |
options = { frequency: 300 }, | |
previousAcceleration = { x: null, y: null, z: null }, | |
shakeCallBack = null; | |
// Start watching the accelerometer for a shake gesture | |
shake.startWatch = function (onShake) { | |
if (onShake) { | |
shakeCallBack = onShake; | |
} | |
watchId = navigator.accelerometer.watchAcceleration(getAccelerationSnapshot, handleError, options); | |
}; | |
// Stop watching the accelerometer for a shake gesture | |
shake.stopWatch = function () { | |
if (watchId !== null) { | |
navigator.accelerometer.clearWatch(watchId); | |
watchId = null; | |
} | |
}; | |
// Gets the current acceleration snapshot from the last accelerometer watch | |
function getAccelerationSnapshot() { | |
navigator.accelerometer.getCurrentAcceleration(assessCurrentAcceleration, handleError); | |
} | |
// Assess the current acceleration parameters to determine a shake | |
function assessCurrentAcceleration(acceleration) { | |
var accelerationChange = {}; | |
if (previousAcceleration.x !== null) { | |
accelerationChange.x = Math.abs(previousAcceleration.x, acceleration.x); | |
accelerationChange.y = Math.abs(previousAcceleration.y, acceleration.y); | |
accelerationChange.z = Math.abs(previousAcceleration.z, acceleration.z); | |
} | |
if (accelerationChange.x + accelerationChange.y + accelerationChange.z > 30) { | |
// Shake detected | |
if (typeof (shakeCallBack) === "function") { | |
shakeCallBack(); | |
} | |
shake.stopWatch(); | |
setTimeout(shake.startWatch, 1000); | |
previousAcceleration = { | |
x: null, | |
y: null, | |
z: null | |
} | |
} else { | |
previousAcceleration = { | |
x: acceleration.x, | |
y: acceleration.y, | |
z: acceleration.z | |
} | |
} | |
} | |
// Handle errors here | |
function handleError() { | |
} | |
return shake; | |
})(); |
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Math.abs(previousAcceleration.x, acceleration.x)
i think this is not right, Math.abs(previousAcceleration.x - acceleration.x) is OK?
i do not know what you want do with this line.