Created
January 12, 2023 14:53
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//Propertices related of Tone map. | |
[Header(TONE MAPPER)]//// Neutral tonemapping (Hable/Hejl/Frostbite) | |
[Toggle] _toggleToneMapper("Tone Mapper" , FLOAT) = 0 | |
_a("Segment A" , Range(0.1, 1)) = 0.2 | |
_b("Segment B" , Range(0.1, 1)) = 0.29 | |
_c("Segment C" , Range(0.1, 1)) = 0.24 | |
_d("Segment D" , Range(0.1, 1)) = 0.272 | |
_e("Segment E" , Range(0.01, 0.1)) = 0.02 | |
_f("Segment F" , Range(0.1, 1)) = 0.3 | |
_WhiteLevel("ToneMappe White Level" , Range(1.3, 5.3)) = 2.3 | |
//==================================================================== | |
//adding to variable for On off toggle | |
uniform half _toggleToneMapper; | |
//===================================================================== | |
// Neutral tonemapping (Hable/Hejl/Frostbite) | |
// Adding to Neutral tone map function inside shader. | |
FLOAT3 NeutralCurve(FLOAT3 x, FLOAT a, FLOAT b, FLOAT c, FLOAT d, FLOAT e, FLOAT f) | |
{ | |
return ((x * (a * x + c * b) + d * e) / (x * (a * x + b) + d * f)) - e / f; | |
} | |
FLOAT3 NeutralTonemap(FLOAT3 x) | |
{ | |
// Tonemap | |
const FLOAT a = _a; | |
const FLOAT b = _b; | |
const FLOAT c = _c; | |
const FLOAT d = _d; | |
const FLOAT e = _e; | |
const FLOAT f = _f; | |
const FLOAT whiteLevel = _WhiteLevel; | |
const FLOAT whiteClip = 1; | |
half3 whiteScale = (1.0).xxx / NeutralCurve(whiteLevel, a, b, c, d, e, f); | |
x = NeutralCurve(x * whiteScale, a, b, c, d, e, f); | |
x *= whiteScale; | |
// Post-curve white point adjustment | |
x /= whiteClip.xxx; | |
return x; | |
} | |
//======================================================================================= | |
// Use to if branch with NeutralTonemap function for last output result of finalColor. | |
if (_toggleToneMapper) | |
{ | |
finalColor = NeutralTonemap(finalColor); | |
} |
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