Created
January 8, 2020 19:47
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Shader /*ase_name*/ "Leegoonz/ASETemplateShaders/ParabolicMatcap" /*end*/ | |
{ | |
Properties | |
{ | |
_FrontParaboloid ("_FrontParaboloid", 2D) = "white" { } | |
_RearParaboloid ("_RearParaboloid", 2D) = "white" { } | |
/*ase_props*/ | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" "LightMode" = "ForwardBase" /*ase_tags*/} | |
LOD 100 | |
Cull Off | |
/*ase_pass*/ | |
Pass | |
{ | |
CGPROGRAM | |
#pragma target 3.0 | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
/*ase_pragma*/ | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float3 normal : NORMAL; | |
float4 texcoord : TEXCOORD0; | |
float4 texcoord1 : TEXCOORD1; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
/*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/ | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
float4 texcoord : TEXCOORD0; | |
float3 worldNormal : TEXCOORD1; | |
UNITY_VERTEX_OUTPUT_STEREO | |
/*ase_interp(1,7):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/ | |
}; | |
uniform fixed4 _Color; | |
uniform sampler2D _FrontParaboloid; | |
uniform sampler2D _RearParaboloid; | |
/*ase_globals*/ | |
v2f vert ( appdata v /*ase_vert_input*/) | |
{ | |
v2f o; | |
UNITY_SETUP_INSTANCE_ID(v); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | |
o.texcoord.xy = v.texcoord.xy; | |
o.texcoord.zw = v.texcoord1.xy; | |
// ase common template code | |
/*ase_vert_code:v=appdata;o=v2f*/ | |
v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.worldNormal = normalize(mul((float3x3)unity_ObjectToWorld, v.normal)); | |
return o; | |
} | |
inline fixed4 texParaboloidXFliped(sampler2D front, sampler2D back, float3 refl) | |
{ | |
if (refl.x > 0) | |
{ | |
float2 frontUv; | |
frontUv.x = refl.z / (refl.x + 1); | |
frontUv.y = refl.y / (refl.x + 1); | |
frontUv = (frontUv * .5f) + 0.5f; | |
frontUv.x = 1 - frontUv.x; | |
return tex2D(front, frontUv); | |
} | |
else | |
{ | |
float2 backUv; | |
backUv.x = refl.z / (1 - refl.x); | |
backUv.x *= -1; | |
backUv.y = refl.y / (1 - refl.x); | |
backUv = (backUv * .5f) + 0.5f; | |
backUv.x = backUv.x; | |
return tex2D(back, backUv); | |
} | |
} | |
fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target | |
{ | |
fixed4 parabolicOut; | |
// ase common template code | |
/*ase_frag_code:i=v2f*/ | |
parabolicOut = /*ase_frag_out:Albedo Color;Float4*/float4(1,1,1,1)/*end*/; | |
//return myColorVar; | |
return parabolicOut * texParaboloidXFliped(_FrontParaboloid, _RearParaboloid, i.worldNormal);; | |
} | |
ENDCG | |
} | |
} | |
CustomEditor "ASEMaterialInspector" | |
} |
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