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Extracts SH coefficients from light probes, and rebuilds light probes from given SH coefficients.
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class LightProbeRebuilderWindow : EditorWindow | |
{ | |
string text = "Paste extracted coefficients here."; | |
float multiplier = 1.0f; | |
[MenuItem("Window/Light Probe Rebuilder")] | |
static void OpenNewWindow () | |
{ | |
var window = EditorWindow.GetWindow (typeof(LightProbeRebuilderWindow)); | |
window.title = "Light Probe Rebuilder"; | |
} | |
string ExtractCoefficients () | |
{ | |
var probes = LightmapSettings.lightProbes; | |
if (probes && probes.count > 0) | |
{ | |
var text = ""; | |
for (var i = 0; i < 26; i++) | |
text += probes.coefficients [i] + ","; | |
return text + probes.coefficients [26]; | |
} | |
else | |
{ | |
return "There is no light probe."; | |
} | |
} | |
void RebuildFromInput () | |
{ | |
var probeGroup = FindObjectOfType (typeof(LightProbeGroup)) as LightProbeGroup; | |
if (probeGroup == null) | |
{ | |
var go = new GameObject ("Probes"); | |
probeGroup = go.AddComponent<LightProbeGroup> (); | |
} | |
probeGroup.probePositions = new Vector3[]{ | |
new Vector3 (0, 100, 100), | |
new Vector3 (100, 100, 0), | |
new Vector3 (-100, 100, 0), | |
new Vector3 (0, 200, 0) | |
}; | |
var coeffs = new float[27 * 4]; | |
var textLines = text.Split (','); | |
for (var i = 0; i < 27; i++) | |
{ | |
var coeff = float.Parse (textLines [i]) * multiplier; | |
for (var i2 = 0; i2 < 4; i2++) | |
coeffs [i + i2 * 27] = coeff; | |
} | |
Lightmapping.BakeLightProbesOnly (); | |
LightmapSettings.lightProbes.coefficients = coeffs; | |
} | |
void OnGUI () | |
{ | |
var style = EditorStyles.textField; | |
style.wordWrap = true; | |
text = EditorGUILayout.TextField ("Coefficients", text, style, GUILayout.ExpandHeight (true)); | |
multiplier = EditorGUILayout.Slider ("Multiplier", multiplier, 0.1f, 10.0f); | |
EditorGUILayout.BeginHorizontal (); | |
if (GUILayout.Button ("Rebuild Light Probes")) | |
RebuildFromInput (); | |
if (GUILayout.Button ("Extract Coefficients")) | |
text = ExtractCoefficients (); | |
EditorGUILayout.EndHorizontal (); | |
} | |
} |
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