Created
August 3, 2012 13:32
-
-
Save leegrey/3247732 to your computer and use it in GitHub Desktop.
Seeded random in Javascript, translated from Michael Baczynski's AS2 ( http://www.polygonal.de )
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Copyright (c) 2009 Michael Baczynski, http://www.polygonal.de | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining | |
* a copy of this software and associated documentation files (the | |
* "Software"), to deal in the Software without restriction, including | |
* without limitation the rights to use, copy, modify, merge, publish, | |
* distribute, sublicense, and/or sell copies of the Software, and to | |
* permit persons to whom the Software is furnished to do so, subject to | |
* the following conditions: | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
/** | |
* Implementation of the Park Miller (1988) "minimal standard" linear | |
* congruential pseudo-random number generator. | |
* | |
* For a full explanation visit: http://www.firstpr.com.au/dsp/rand31/ | |
* | |
* The generator uses a modulus constant (m) of 2^31 - 1 which is a | |
* Mersenne Prime number and a full-period-multiplier of 16807. | |
* Output is a 31 bit unsigned integer. The range of values output is | |
* 1 to 2,147,483,646 (2^31-1) and the seed must be in this range too. | |
* | |
* David G. Carta's optimisation which needs only 32 bit integer math, | |
* and no division is actually *slower* in flash (both AS2 & AS3) so | |
* it's better to use the double-precision floating point version. | |
* | |
* @author Michael Baczynski, www.polygonal.de | |
............................................................................. | |
Converted to JavaScript by Lee Grey, Aug 3rd 2012 | |
*/ | |
/** | |
* set seed with a 31 bit unsigned integer | |
* between 1 and 0X7FFFFFFE inclusive. don't use 0! | |
*/ | |
SeedRND = new SeededRandomNumberGenerator(); //global object | |
function SeededRandomNumberGenerator() {} | |
SeededRandomNumberGenerator.prototype.seed = 1337; | |
/** | |
* provides the next pseudorandom number | |
* as an unsigned integer (31 bits) | |
*/ | |
SeededRandomNumberGenerator.prototype.randomInt = function() | |
{ | |
return this.gen(); | |
} | |
/** | |
* provides the next pseudorandom number | |
* as a float between nearly 0 and nearly 1.0. | |
*/ | |
SeededRandomNumberGenerator.prototype.random = function() | |
{ | |
return ( this.gen() / 2147483647 ); | |
} | |
/** | |
* provides the next pseudorandom number | |
* as an unsigned integer (31 bits) betweeen | |
* a given range. | |
*/ | |
SeededRandomNumberGenerator.prototype.randomIntRange = function(min, max) | |
{ | |
min -= .4999; | |
max += .4999; | |
return Math.round(min + ((max - min) * this.random())); | |
} | |
/** | |
* provides the next pseudorandom number | |
* as a float between a given range. | |
*/ | |
SeededRandomNumberGenerator.prototype.randomRange = function(min, max) | |
{ | |
return min + ((max - min) * this.random()); | |
} | |
/** | |
* generator: | |
* new-value = (old-value * 16807) mod (2^31 - 1) | |
*/ | |
SeededRandomNumberGenerator.prototype.gen = function() | |
{ | |
//integer version 1, for max int 2^46 - 1 or larger. | |
return this.seed = (this.seed * 16807) % 2147483647; | |
/** | |
* integer version 2, for max int 2^31 - 1 (slowest) | |
*/ | |
//var test:int = 16807 * (seed % 127773 >> 0) - 2836 * (seed / 127773 >> 0); | |
//return seed = (test > 0 ? test : test + 2147483647); | |
/** | |
* david g. carta's optimisation is 15% slower than integer version 1 | |
*/ | |
//var hi:Number = 16807 * (seed >> 16); | |
//var lo:Number = 16807 * (seed & 0xFFFF) + ((hi & 0x7FFF) << 16) + (hi >> 15); | |
//return seed = (lo > 0x7FFFFFFF ? lo - 0x7FFFFFFF : lo); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment