Mixed of my pens FINITE VIRUS BG - PURE JS for the 'persistence' effect and Pop the bubbles ! for the creation and movement of the particles.
I was surprised to see a very similar pen a few days ago : [Starry Sky #02](https://codepen.io/hisamikurita /pen/JjYbdJd).
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May 21, 2020 07:26
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sea anemone
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<!-- | |
These are just circles moving away from an initial position | |
A big part of the code is the noise generator used to smoothly change the direction of their movement and the hue of the newly generated circles. | |
--> |
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{ | |
"title": "CodeWalkthrough", | |
"steps": [ | |
{ | |
"file": "script.js", | |
"line": 8, | |
"description": "#Step 1. Changing the speed of the particles", | |
"selection": { | |
"start": { | |
"line": 8, | |
"character": 3 | |
}, | |
"end": { | |
"line": 10, | |
"character": 19 | |
} | |
} | |
}, | |
{ | |
"file": "style.css", | |
"line": 3, | |
"description": "Step 2. Change the background color\r\n", | |
"selection": { | |
"start": { | |
"line": 3, | |
"character": 2 | |
}, | |
"end": { | |
"line": 3, | |
"character": 26 | |
} | |
} | |
}, | |
{ | |
"file": "script.js", | |
"line": 254, | |
"description": "Step 3. This function allows mouse interaction", | |
"selection": { | |
"start": { | |
"line": 254, | |
"character": 1 | |
}, | |
"end": { | |
"line": 258, | |
"character": 15 | |
} | |
} | |
} | |
] | |
} |
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"use strict"; | |
/* inspired by the ideas given by Louis Hoebregts in his pen : | |
https://codepen.io/Mamboleoo/full/XWJPxpZ */ | |
window.addEventListener("load",function() { | |
const initSpeed = 1; | |
const rMin = 1; | |
const rMax = 10; | |
let canv, ctx; // canvas and context : global variables (I know :( ) | |
let maxx, maxy; // canvas sizes (in pixels) | |
let particles; | |
let click; | |
let initDir; | |
let noiseInitDir; | |
let mouse = {x: 0, y: 0}; | |
let org = {x: 0, y: 0}; | |
let mouseMoved = false; | |
let hue; | |
// shortcuts for Math.… | |
const mrandom = Math.random; | |
const mfloor = Math.floor; | |
const mround = Math.round; | |
const mceil = Math.ceil; | |
const mabs = Math.abs; | |
const mmin = Math.min; | |
const mmax = Math.max; | |
const mPI = Math.PI; | |
const mPIS2 = Math.PI / 2; | |
const m2PI = Math.PI * 2; | |
const msin = Math.sin; | |
const mcos = Math.cos; | |
const matan2 = Math.atan2; | |
const mhypot = Math.hypot; | |
const msqrt = Math.sqrt; | |
const rac3 = msqrt(3); | |
const rac3s2 = rac3 / 2; | |
const mPIS3 = Math.PI / 3; | |
//----------------------------------------------------------------------------- | |
// miscellaneous functions | |
//----------------------------------------------------------------------------- | |
function alea (min, max) { | |
// random number [min..max[ . If no max is provided, [0..min[ | |
if (typeof max == 'undefined') return min * mrandom(); | |
return min + (max - min) * mrandom(); | |
} | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function intAlea (min, max) { | |
// random integer number [min..max[ . If no max is provided, [0..min[ | |
if (typeof max == 'undefined') { | |
max = min; min = 0; | |
} | |
return mfloor(min + (max - min) * mrandom()); | |
} // intAlea | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function NoiseGen(rndFunc, period, nbHarmonics, attenHarmonics, lowValue = 0, highValue = 1) { | |
/* this function returns a function which can be used as a noise generator | |
the returned functions takes no parameter : it is supposed to be called for | |
consecutive, evenly spaced points of time or space. | |
- rndFunc is the random generator function used. It must return a value in the range | |
[0..1[. If a falsy value is provided (0, false, null, undefined..) Math.random will be used. | |
- period determines the speed of variation of the returned value. The higher | |
period is, the slowlier the value will change in the noise signal. It must be | |
a positive, non zero value (typically a few hundreds). | |
- nbHarmonics is an integer giving the number of harmonics used to generate the signal. | |
With 0 or 1, a single, smooth signal will be generated | |
With 2 or more, internally generated signals of periods up to period / 2, period / 3, will be added. | |
nbHarmonics should be kept as low as possible, since every added harmonic increases the | |
computation time significantly. | |
- attenHarmonics is a float number which should stay in the interval 0..1. | |
During harmonics generation, the amplitude of the signal is multiplied by | |
attenHarmonics, with respect to the immediatly lower level harmonic. | |
attenHarmonics = 0 results in no harmonics at all. attenHarmonics > 1 results in | |
harmonics greater than the fundamental, whith the highest harmonics beeing the | |
most important. This is not usually the desired behaviour. | |
lowValue and highValue are optional floating values. Despite the names, it | |
it is not required that highValue > lowValue. The | |
returned value will be scaled to the range lowValue..highValue | |
(without strict warranty about the limits beeing reached or exceeded, due to | |
the finite precision of floating numbers) | |
*/ | |
let arP0 = []; // 'preceeding value' for each harmonic | |
let arP1 = []; // 'succeding value' | |
let amplitudes = []; // amplitudes oh harmonics | |
let increments = []; // n / period, wich will be added to phases for every point | |
let phases = []; | |
let globAmplitude = 0; | |
if (!rndFunc) rndFunc = Math.random; // default value for rndFunc | |
if (nbHarmonics < 1) nbHarmonics = 1; | |
for (let kh = 1; kh <= nbHarmonics; ++ kh) { | |
arP0[kh] = rndFunc(); | |
arP1[kh] = rndFunc(); | |
amplitudes[kh] = (kh == 1) ? 1 : (amplitudes[kh - 1] * attenHarmonics); | |
globAmplitude += amplitudes[kh]; | |
increments[kh] = kh / period; | |
phases[kh] = rndFunc(); | |
} // for kh | |
/* normalize amplitudes */ | |
amplitudes.forEach ((value, kh) => amplitudes[kh] = value / globAmplitude * (highValue - lowValue)) | |
/* returned function here */ | |
return function () { | |
let pf, pfl; | |
let signal = 0; | |
for (let kh = nbHarmonics; kh >= 1; --kh) { | |
pf = phases[kh] += increments[kh]; | |
if (phases[kh] >= 1) { | |
pf = phases[kh] -= 1; | |
arP0[kh] = arP1[kh]; | |
arP1[kh] = rndFunc(); | |
} // if full period reached | |
pfl = pf * pf * (3 - 2 * pf); // always 0..1, but smoother | |
signal += (arP0[kh] * (1 - pfl) + arP1[kh] * pfl) * amplitudes[kh]; | |
} // for kh | |
return signal + lowValue; | |
} // returned function | |
} // NoiseGen | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
/* returns intermediate point between p0 and p1, | |
alpha = 0 will return p0, alpha = 1 will return p1 | |
values of alpha outside [0,1] may be used to compute points outside the p0-p1 segment | |
*/ | |
function intermediate (p0, p1, alpha) { | |
return [(1 - alpha) * p0[0] + alpha * p1[0], | |
(1 - alpha) * p0[1] + alpha * p1[1]]; | |
} // function intermediate | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function distance (p0, p1) { | |
/* distance between points */ | |
return mhypot (p0[0] - p1[0], p0[1] - p1[1]); | |
} // function distance | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function randomElement(array) { | |
return array[intAlea(array.length)]; | |
} // randomElement | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function removeElement(array, element) { | |
let idx = array.indexOf(element); | |
if (idx == -1) throw ('Bug ! indexOf -1 in removeElement'); | |
array.splice(idx, 1); | |
} // removeElement | |
//----------------------------------------------------------------------------- | |
function clonePoint(p) { | |
return [p[0],p[1]]; | |
} | |
//----------------------------------------------------------------------------- | |
function Particle () { | |
this.x = org.x; | |
this.y = org.y; | |
// this.dir = initDir + alea(-mPI / 10, mPI / 10); | |
this.dir = alea(m2PI); | |
this.speed = initSpeed * alea(0.8, 1.4); | |
this.genddir = NoiseGen(null, 100, 2, 0.8, -0.03, 0.03); | |
this.r = rMin; | |
// this.color1 = `hsl(${intAlea(360)},100%,50%)`; | |
this.color1 = `hsl(${hue}, 100%, ${alea(20,80)}%)`; | |
hue = (hue + intAlea( -5, 5)) % 360; | |
} // Particle | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
Particle.prototype.move = function () { | |
this.dir = (this.dir + this.genddir()) % m2PI; | |
this.speed += 0.01; | |
this.r = mmin(this.r + 0.1, rMax); | |
this.x += this.speed * mcos(this.dir); | |
this.y += this.speed * msin(this.dir); | |
if (this.y < -this.r || this.y > maxy + this.r || this.x < -this.r || this.x > maxx + this.r) return false; | |
return true; | |
} // Particle.move | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
Particle.prototype.draw = function () { | |
ctx.beginPath(); | |
ctx.arc(this.x, this.y,this.r,0,m2PI); | |
ctx.fillStyle = this.color1; | |
ctx.fill(); | |
} // Particle.draw | |
//----------------------------------------------------------------------------- | |
// returns false if nothing can be done, true if drawing done | |
function startOver() { | |
// canvas dimensions | |
maxx = window.innerWidth; | |
maxy = window.innerHeight; | |
if (maxx < 10) return false; | |
canv.style.left = ((window.innerWidth ) - maxx) / 2 + 'px'; | |
canv.style.top = ((window.innerHeight ) - maxy) / 2 + 'px'; | |
ctx.canvas.width = maxx; | |
ctx.canvas.height = maxy; | |
ctx.lineJoin = 'round'; // placed here because reset when canvas resized | |
noiseInitDir = NoiseGen(null, 200,0,0,-0.03,0.03); | |
hue = intAlea(360); | |
if (org.x == 0 && org.y == 0) | |
org = {x: maxx / 2, y: maxy / 2}; | |
mouse = {x: maxx / 2, y: maxy / 2}; | |
particles = []; | |
initDir = alea(m2PI); | |
return true; // ok | |
} // startOver | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function mouseMove(event) { | |
mouse.x = event.clientX; | |
mouse.y = event.clientY; | |
mouseMoved = true; | |
} // mouseMove | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
function mouseClick() { | |
org.x = event.clientX; | |
org.y = event.clientY; | |
click = true; | |
} // mouseMove | |
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
let animate; | |
{ // scope for animate | |
let still = 0; | |
let tStampPre = 0; | |
animate = function (tStamp) { | |
if (tStampPre == 0) tStampPre = tStamp; | |
if (click && startOver()) click = false; | |
if (particles) { | |
// move origin point | |
if (mouseMoved) { | |
still = 1000; // moving : restart chronometer | |
mouseMoved = false; | |
} | |
if (still > 0) { | |
still += tStampPre - tStamp; | |
if (still <= 0) { // does not move : take mouse position | |
// org = {x: mouse.x, y: mouse.y}; no, not really interesting | |
} | |
} | |
tStampPre = tStamp; | |
initDir += noiseInitDir(); | |
initDir %= m2PI; | |
ctx.fillStyle = 'rgba(0,0,0,0.03)'; | |
ctx.fillRect(0, 0, maxx, maxy); | |
if (particles.length < 300) { | |
particles.push(new Particle()); | |
} | |
particles.forEach((part,k) => { | |
if (part.move() == false ) { | |
removeElement(particles, part); | |
} else part.draw(); | |
}); | |
} | |
window.requestAnimationFrame(animate); | |
} // animate | |
} // scope for animate | |
//------------------------------------------------------------------------ | |
//------------------------------------------------------------------------ | |
// beginning of execution | |
{ | |
canv = document.createElement('canvas'); | |
canv.style.position="absolute"; | |
document.body.appendChild(canv); | |
ctx = canv.getContext('2d'); | |
} // canvas creation | |
window.addEventListener('click',mouseClick); | |
window.requestAnimationFrame(animate); | |
canv.addEventListener('mousemove',mouseMove); | |
click = true; // to run startOver | |
}); // window load listener |
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body { | |
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; | |
background-color: #000; | |
margin:0; | |
padding:0; | |
border-width:0; | |
} |
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