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React Learning : Convert Tutorial into one with Hooks
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function Square(props) { | |
return ( | |
<button className="square" onClick={props.onClick}> | |
{props.value} | |
</button> | |
) | |
} | |
function Board(props) { | |
function renderSquare(i) { | |
return <Square | |
value={props.squares[i]} | |
onClick={() => props.onClick(i)} | |
/>; | |
} | |
return ( | |
<div> | |
<div className="board-row"> | |
{renderSquare(0)} | |
{renderSquare(1)} | |
{renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{renderSquare(3)} | |
{renderSquare(4)} | |
{renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{renderSquare(6)} | |
{renderSquare(7)} | |
{renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
// With learnings from https://github.com/codeSTACKr/react-tic-tac-toe-hooks/blob/master/src/components/Game.js | |
function Game (props) { | |
const [history, setHistory] = React.useState([Array(9).fill(null)]); | |
const [stepNumber, setStepNumber] = React.useState(0); | |
const [xIsNext, setXIsNext] = React.useState(true); | |
//move these up here to avoid computation of winner 2x | |
const current = history[stepNumber]; | |
const winner = calcWinner(current); | |
function jumpTo(step) { | |
setStepNumber(step); | |
setXIsNext(step % 2 === 0); | |
} | |
function handleClick(i) { | |
const historyPoint = history.slice(0, stepNumber + 1); | |
const current = historyPoint[historyPoint.length - 1]; | |
// OR use the same: const current = historyPoint[stepNumber]; | |
const sq = current.slice(); | |
if (winner || sq[i]) { | |
return; | |
} | |
sq[i] = xIsNext ? 'X' : 'O'; | |
// This breaks --> setHistory(historyPoint.concat(sq)); even if adding [] | |
setHistory([...historyPoint, sq]); | |
//history.length is wrong, will go out of bounds | |
setStepNumber(historyPoint.length); | |
setXIsNext(!xIsNext); | |
} | |
const moves = history.map((step, move) => { | |
const desc = move ? 'Go to move # ' + move | |
: 'Go to game start'; | |
return ( | |
<li key={move}> | |
<button onClick={ () => jumpTo(move) }>{desc} </button> | |
</li> | |
) | |
}) | |
const status = 'Next player: ' + (xIsNext ? 'X' : 'O'); | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board squares={current} | |
onClick={(i) => handleClick(i)}/> | |
</div> | |
<div className="game-info"> | |
<div>{winner ? '!!! Winner:' + winner : status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
// ======================================== | |
const root = ReactDOM.createRoot(document.getElementById("root")); | |
root.render(<Game />); | |
function calcWinner(squares) { | |
const winningLines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < winningLines.length; i++) { | |
const [a,b,c] = winningLines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
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