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July 31, 2022 23:47
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React Learning : Tutorial
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//Code from https://reactjs.org/tutorial/tutorial.html | |
// class Square extends React.Component { | |
// render() { | |
// return ( | |
// <button className="square" onClick={ () => {this.props.onClick()} }> | |
// { this.props.value } | |
// </button> | |
// ); | |
// } | |
// } | |
function Square(props) { | |
return ( | |
<button className="square" onClick={props.onClick}> | |
{props.value} | |
</button> | |
) | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return <Square | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
/>; | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [{ | |
squares: Array(9).fill(null), | |
}], | |
stepNumber: 0, | |
xIsNext: true, | |
} | |
} | |
jumpTo(step) { | |
// React will update only the properties mentioned in setState method leaving the remaining state as is. | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0, | |
}) | |
} | |
handleClick(i) { | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const sq = current.squares.slice(); | |
if (calcWinner(sq) || sq[i]) { | |
return; | |
} | |
sq[i] = this.state.xIsNext ? 'X' : 'O'; | |
this.setState({ | |
history: history.concat({ | |
squares: sq, | |
}), | |
xIsNext: !this.state.xIsNext, | |
stepNumber: history.length, | |
}) | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calcWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move ? 'Go to move # ' + move | |
: 'Go to game start'; | |
return ( | |
<li key={move}> | |
<button onClick={ () => this.jumpTo(move) }>{desc} </button> | |
</li> | |
) | |
}) | |
const status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board squares={current.squares} | |
onClick={(i) => this.handleClick(i)}/> | |
</div> | |
<div className="game-info"> | |
<div>{winner ? '!!! Winner:' + winner : status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
const root = ReactDOM.createRoot(document.getElementById("root")); | |
root.render(<Game />); | |
function calcWinner(squares) { | |
const winningLines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < winningLines.length; i++) { | |
const [a,b,c] = winningLines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
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