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Infinite multidimensional game of life with configurable rules :)
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-module(game_of_life). | |
% -export([run/0, neighbours_for/1]). | |
-compile(export_all). | |
%%%% Coordinates %%%% | |
make_coordinate(List) when is_list(List) -> {coordinates, List}; | |
make_coordinate(_) -> erlang:error(badarg). | |
permutations(ListOfLists) -> lists:map( | |
fun(List) -> lists:flatten(List) end, | |
permutations([], ListOfLists) | |
). | |
permutations(Acc, []) -> Acc; | |
permutations([], [List|OtherLists]) -> permutations(List, OtherLists); | |
permutations(Acc, [List|OtherLists]) -> | |
permutations([[X,Y] || X <- Acc, Y <- List], OtherLists) . | |
neighbours_for({coordinates, Coords}) -> | |
lists:filter( | |
fun({coordinates, C}) -> C =/= Coords end, | |
lists:map( | |
fun(L) -> make_coordinate(L) end, | |
permutations( | |
lists:map( | |
fun(CoordValue) -> [CoordValue - 1, CoordValue, CoordValue + 1] end, | |
Coords | |
)))); | |
neighbours_for(_) -> erlang:error(badarg). | |
test_neighours_and_coordinates() -> | |
C1 = make_coordinate([0, 0]), | |
neighbours_for(C1). | |
%%%% Rules %%%% | |
make_rule(List) -> | |
lists:all(fun rule_range_is_valid/1, List), | |
{rule, List}. | |
rule_is_triggered_on({rule, Ranges}, N) when is_integer(N) -> | |
lists:any(fun({From, To}) -> (N >= From) and (N =< To) end, Ranges); | |
rule_is_triggered_on(_, _) -> erlang:error(badarg) . | |
rule_range_is_valid({A, B}) when is_integer(A), is_integer(B), A =< B -> true; | |
rule_range_is_valid(_) -> erlang:error(badarg). | |
test_rules() -> | |
Rule = game_of_life:make_rule([{2,3}, {5, 7}]), | |
io:format("rule: ~p~n", [Rule]), | |
lists:foreach( | |
fun(N) -> | |
Reply = rule_is_triggered_on(Rule, N), | |
io:format("On ~p: ~p~n", [N, Reply]) | |
end, | |
lists:seq(0,10) | |
). | |
%%%% Multi-dimensional Universe %%%% | |
make_universe(Dimension, RuleForLiveCells = {rule, _}, RuleForDeadCells = {rule, _}) | |
when is_integer(Dimension)-> {universe, Dimension, RuleForLiveCells, RuleForDeadCells, sets:new()}; | |
make_universe(_, _, _) -> erlang:error(badarg). | |
set_coordinate({universe, Dimension, R1, R2, LiveCells}, {coordinates, Coordinates}) -> | |
case Dimension == length(Coordinates) of | |
true -> {universe, Dimension, R1, R2, sets:add_element(Coordinates, LiveCells)}; | |
_ -> erlang:error('coordinates of invalid dimension') | |
end. | |
is_alive_at({universe, _, _, _, LiveCells}, {coordinates, Coordinates}) -> | |
sets:is_element(Coordinates, LiveCells). | |
dump_universe({universe, _, _, _, LiveCells}) -> lists:foreach( | |
fun(X) -> io:format("~p~n", [X]) end, sets:to_list(LiveCells) | |
) . | |
count_neighbours_around(U = {universe, _, _, _, _}, Coordinates = {coordinates, _}) -> | |
length( | |
lists:filter( | |
fun(Coord) -> is_alive_at(U, Coord) end, | |
neighbours_for(Coordinates) | |
) | |
). | |
tick(U = {universe, Dimension, RuleForLiveCells, RuleForDeadCells, LiveCells}) -> | |
{LiveCreaturesRecalculated, CalculatedCoordinates} = lists:foldl( | |
fun(Coord, {SetForNewLiveCreatures, SetWithCalculatedCoordinates}) -> | |
NewSetWithCalculatedCoordinates = sets:add_element({coordinates,Coord}, SetWithCalculatedCoordinates), | |
NumberOfNeigthbours = count_neighbours_around(U, {coordinates, Coord}), | |
case rule_is_triggered_on(RuleForLiveCells, NumberOfNeigthbours) of | |
true -> {sets:add_element(Coord, SetForNewLiveCreatures), NewSetWithCalculatedCoordinates}; | |
_ -> {SetForNewLiveCreatures, NewSetWithCalculatedCoordinates} | |
end | |
end, | |
{sets:new(), sets:new()}, | |
sets:to_list(LiveCells) | |
), | |
% io:format("CalculatedCoordinates ~p~n", [sets:to_list(CalculatedCoordinates)]), | |
% length(lists:flatten( | |
% lists:map( | |
% fun(LiveCell) -> neighbours_for({coordinates, LiveCell}) end, | |
% sets:to_list(LiveCells) | |
% ) | |
% )), | |
AllNeighbours = sets:from_list( | |
lists:flatten( | |
lists:map( | |
fun(LiveCell) -> neighbours_for({coordinates, LiveCell}) end, | |
sets:to_list(LiveCells) | |
) | |
) | |
), | |
% io:format("AllNeighbours ~p~n", [sets:to_list(AllNeighbours)]), | |
UnprocessedNeighbours = lists:filter( | |
fun(Coord) -> | |
not sets:is_element(Coord, CalculatedCoordinates) | |
end, | |
sets:to_list(AllNeighbours)), | |
% io:format("UnprocessedNeighbours ~p~n", [UnprocessedNeighbours]), | |
% length(UnprocessedNeighbours) | |
A = lists:foldl( | |
fun(Coord={coordinates, C}, Acc) -> | |
NumberOfNeigthbours = count_neighbours_around(U, Coord), | |
case rule_is_triggered_on(RuleForDeadCells, NumberOfNeigthbours) of | |
true -> sets:add_element(C, Acc); | |
_ -> Acc | |
end | |
end, | |
LiveCreaturesRecalculated, | |
UnprocessedNeighbours | |
), | |
{universe, | |
Dimension, | |
RuleForLiveCells, | |
RuleForDeadCells, | |
% sets:from_list(lists:map(fun(X) -> {coordinates, X} end, sets:to_list(A))) | |
A | |
} | |
. | |
test_universe() -> | |
Rule1 = game_of_life:make_rule([{2,3}]), | |
Rule2 = game_of_life:make_rule([{3,3}]), | |
Universe = make_universe(2, Rule1, Rule2), | |
Coord1 = make_coordinate([1,2]), | |
Coord2 = make_coordinate([1,3]), | |
Coord3 = make_coordinate([1,4]), | |
Universe1 = set_coordinate(Universe, Coord1), | |
Universe2 = set_coordinate(Universe1, Coord2), | |
Universe3 = set_coordinate(Universe2, Coord3), | |
TestCoord = make_coordinate([5,5]), | |
dump_universe(Universe3), | |
io:format("Life exists at ~p: ~p~n", [Coord1, is_alive_at(Universe3, Coord1)]), | |
io:format("Life exists at ~p: ~p~n", [Coord1, is_alive_at(Universe3, Coord2)]), | |
io:format("Life exists at ~p: ~p~n", [Coord1, is_alive_at(Universe3, Coord3)]), | |
io:format("Life exists at ~p: ~p~n", [Coord1, is_alive_at(Universe3, TestCoord)]), | |
io:format("N of neighbours around ~p: ~p~n", [Coord1, count_neighbours_around(Universe3, Coord1)]), | |
io:format("N of neighbours around ~p: ~p~n", [Coord2, count_neighbours_around(Universe3, Coord2)]), | |
io:format("N of neighbours around ~p: ~p~n", [Coord3, count_neighbours_around(Universe3, Coord3)]), | |
tick(Universe3) | |
. | |
test_universe2() -> | |
Rule1 = game_of_life:make_rule([{2,3}]), | |
Rule2 = game_of_life:make_rule([{3,3}]), | |
Universe = make_universe(2, Rule1, Rule2), | |
Coord1 = make_coordinate([1,2]), | |
Coord2 = make_coordinate([1,3]), | |
Coord3 = make_coordinate([1,4]), | |
Universe1 = set_coordinate(Universe, Coord1), | |
Universe2 = set_coordinate(Universe1, Coord2), | |
Universe3 = set_coordinate(Universe2, Coord3), | |
dump_universe(Universe3), | |
io:format("------~n", []), | |
Universe4 = tick(Universe3), | |
dump_universe(Universe4), | |
io:format("------~n", []), | |
Universe5 = tick(Universe4), | |
dump_universe(Universe5), | |
io:format("------~n", []) | |
. |
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