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May 10, 2018 16:25
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Function Scroll Animation Y (vertical) JavaScript | Cross-browser
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window.requestAnimFrame = function(){ | |
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || | |
function( callback ){ | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
}; | |
// main function | |
function scrollToY( scrollTargetY, speed, easing ){ | |
/** | |
* scrollTargetY: the target scrollY property of the window | |
* speed: time in pixels per second | |
* easing: easing equation to use. | |
*/ | |
var scrollY = window.scrollY, | |
scrollTargetY = scrollTargetY || 0, | |
speed = speed || 2000, | |
easing = easing || 'easeInOutQuint', | |
currentTime = 0; | |
/** | |
* min time .1, | |
* max time .8 seconds | |
*/ | |
var time = Math.max( .1, Math.min(Math.abs(scrollY - scrollTargetY) / speed, .8 ) ), | |
PI_D2 = Math.PI / 2, | |
easingEquations = { // easing equations from https://github.com/danro/easing-js/blob/master/easing.js | |
easeInQuad: function(pos) { | |
return Math.pow(pos, 2); | |
}, | |
easeOutQuad: function(pos) { | |
return -(Math.pow((pos-1), 2) -1); | |
}, | |
easeInOutQuad: function(pos) { | |
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,2); | |
return -0.5 * ((pos-=2)*pos - 2); | |
}, | |
easeInCubic: function(pos) { | |
return Math.pow(pos, 3); | |
}, | |
easeOutCubic: function(pos) { | |
return (Math.pow((pos-1), 3) +1); | |
}, | |
easeInOutCubic: function(pos) { | |
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3); | |
return 0.5 * (Math.pow((pos-2),3) + 2); | |
}, | |
easeInQuart: function(pos) { | |
return Math.pow(pos, 4); | |
}, | |
easeOutQuart: function(pos) { | |
return -(Math.pow((pos-1), 4) -1); | |
}, | |
easeInOutQuart: function(pos) { | |
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4); | |
return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2); | |
}, | |
easeInQuint: function(pos) { | |
return Math.pow(pos, 5); | |
}, | |
easeOutQuint: function(pos) { | |
return (Math.pow((pos-1), 5) +1); | |
}, | |
easeInOutQuint: function(pos) { | |
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,5); | |
return 0.5 * (Math.pow((pos-2),5) + 2); | |
}, | |
easeInSine: function(pos) { | |
return -Math.cos(pos * (Math.PI/2)) + 1; | |
}, | |
easeOutSine: function(pos) { | |
return Math.sin(pos * (Math.PI/2)); | |
}, | |
easeInOutSine: function(pos) { | |
return (-0.5 * (Math.cos(Math.PI*pos) -1)); | |
}, | |
easeInExpo: function(pos) { | |
return (pos===0) ? 0 : Math.pow(2, 10 * (pos - 1)); | |
}, | |
easeOutExpo: function(pos) { | |
return (pos===1) ? 1 : -Math.pow(2, -10 * pos) + 1; | |
}, | |
easeInOutExpo: function(pos) { | |
if(pos===0) return 0; | |
if(pos===1) return 1; | |
if((pos/=0.5) < 1) return 0.5 * Math.pow(2,10 * (pos-1)); | |
return 0.5 * (-Math.pow(2, -10 * --pos) + 2); | |
}, | |
easeInCirc: function(pos) { | |
return -(Math.sqrt(1 - (pos*pos)) - 1); | |
}, | |
easeOutCirc: function(pos) { | |
return Math.sqrt(1 - Math.pow((pos-1), 2)); | |
}, | |
easeInOutCirc: function(pos) { | |
if((pos/=0.5) < 1) return -0.5 * (Math.sqrt(1 - pos*pos) - 1); | |
return 0.5 * (Math.sqrt(1 - (pos-=2)*pos) + 1); | |
}, | |
easeOutBounce: function(pos) { | |
if( ( pos ) < ( 1/2.75 ) ){ | |
return (7.5625*pos*pos); | |
} | |
else if( pos < ( 2/2.75 ) ){ | |
return (7.5625*(pos-=(1.5/2.75))*pos + 0.75); | |
} | |
else if( pos < ( 2.5 / 2.75 ) ){ | |
return (7.5625*(pos-=(2.25/2.75))*pos + 0.9375); | |
} else{ | |
return (7.5625*(pos-=(2.625/2.75))*pos + 0.984375); | |
} | |
}, | |
easeInBack: function(pos) { | |
var s = 1.70158; | |
return (pos)*pos*((s+1)*pos - s); | |
}, | |
easeOutBack: function(pos) { | |
var s = 1.70158; | |
return (pos=pos-1)*pos*((s+1)*pos + s) + 1; | |
}, | |
easeInOutBack: function(pos) { | |
var s = 1.70158; | |
if((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos -s)); | |
return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos +s) +2); | |
}, | |
elastic: function(pos) { | |
return -1 * Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1; | |
}, | |
swingFromTo: function(pos) { | |
var s = 1.70158; | |
return ((pos/=0.5) < 1) ? 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)) : | |
0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2); | |
}, | |
swingFrom: function(pos) { | |
var s = 1.70158; | |
return pos*pos*((s+1)*pos - s); | |
}, | |
swingTo: function(pos) { | |
var s = 1.70158; | |
return (pos-=1)*pos*((s+1)*pos + s) + 1; | |
}, | |
bounce: function(pos) { | |
if (pos < (1/2.75)) { | |
return (7.5625*pos*pos); | |
} else if (pos < (2/2.75)) { | |
return (7.5625*(pos-=(1.5/2.75))*pos + 0.75); | |
} else if (pos < (2.5/2.75)) { | |
return (7.5625*(pos-=(2.25/2.75))*pos + 0.9375); | |
} else { | |
return (7.5625*(pos-=(2.625/2.75))*pos + 0.984375); | |
} | |
}, | |
bouncePast: function(pos) { | |
if (pos < (1/2.75)) { | |
return (7.5625*pos*pos); | |
} else if (pos < (2/2.75)) { | |
return 2 - (7.5625*(pos-=(1.5/2.75))*pos + 0.75); | |
} else if (pos < (2.5/2.75)) { | |
return 2 - (7.5625*(pos-=(2.25/2.75))*pos + 0.9375); | |
} else { | |
return 2 - (7.5625*(pos-=(2.625/2.75))*pos + 0.984375); | |
} | |
}, | |
easeFromTo: function(pos) { | |
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4); | |
return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2); | |
}, | |
easeFrom: function(pos) { | |
return Math.pow(pos,4); | |
}, | |
easeTo: function(pos) { | |
return Math.pow(pos,0.25); | |
} | |
}; | |
// add animation loop | |
function tick() { | |
currentTime += 1 / 60; | |
var p = currentTime / time; | |
var t = easingEquations[ easing ]( p ); | |
if( p < 1 ){ | |
requestAnimFrame(tick); | |
window.scrollTo( 0, scrollY + ( ( scrollTargetY - scrollY ) * t ) ); | |
} | |
else{ | |
window.scrollTo( 0, scrollTargetY ); | |
} | |
} | |
setTimeout(tick); | |
} |
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