- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
These instructions were inspired by Mistobaan's gist, ageitgey's gist, and mattiasarro's tutorial, and Philster's gist
I always encountered the following warnings when running my scripts using the precompiled TensorFlow Python package:
W tensorflow/core/platform/cpu_feature_guard.cc:45] The TensorFlow library wasn't compiled to use SSE4.1 instructions, but these are available on your machine and c
Training TensorFlow models in C++
Python is the primary language in which TensorFlow models are typically developed and trained. TensorFlow does have bindings for other programming languages. These bindings have the low-level primitives that are required to build a more complete API, however, lack much of the higher-level API richness of the Python bindings, particularly for defining the model structure.
This file demonstrates taking a model (a TensorFlow graph) created by a Python program and running the training loop in C++.
FASTBuild is an open-source distributed build system, which could be a free alternative to Incredibuild. Unreal Engine 4 (UE4) does not support FASTBuild natively, however it's not hard to integrate it manually.
We assume you already have the full UE4 source code. First you'll need to grab the latest FASTBuild tools from here. We use v0.93 Windows x64 version in this tutorial. Download it and extract all the files. Here you have several choices:
- Place the files under any folder which could be found with your system's
PATH
environment variable. To see where these folders are, run thePATH
command in a command prompt window; - Place the files under the
Engine\Binaries\ThirdParty\FASTBuild
folder of your engine. This is the recommended place; - Place the files anywhere you like. This is not recommended because you'll have to hard-code the path later.
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows; | |
using System.Windows.Media; | |
// https://raw.githubusercontent.com/maxtruxa/AccentColors/master/AccentColors/AccentColor.cs |
# source : http://code.google.com/p/natvpn/source/browse/trunk/stun_server_list | |
# A list of available STUN server. | |
stun.l.google.com:19302 | |
stun1.l.google.com:19302 | |
stun2.l.google.com:19302 | |
stun3.l.google.com:19302 | |
stun4.l.google.com:19302 | |
stun01.sipphone.com | |
stun.ekiga.net |
#pragma once | |
#include <SDKDDKVer.h> | |
#define WIN32_LEAN_AND_MEAN | |
#define NOMINMAX | |
#include <windows.h> | |
#include <tchar.h> | |
#include <shellapi.h> | |
#include <string> | |
#include <sstream> | |
#include <functional> |
using System; | |
using System.ComponentModel; | |
using System.Runtime.InteropServices; | |
namespace ComWithoutRegisteringExample | |
{ | |
internal static class ComHelper | |
{ | |
private delegate int DllGetClassObject(ref Guid clsid, ref Guid iid, [Out, MarshalAs(UnmanagedType.Interface)] out IClassFactory classFactory); |