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@lennyRBLX
Created May 10, 2019 01:52
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Graphical User Interface Library; Creates a Base Interface to add Interface on top of; Created with intent to be used in Roblox
-- notes
--[[
size_pos = table, arranged as so: {<udim2>size, <udim2>pos}
size of objects:
toggle - {height = 21, width = 99}
slider - {height = 27, width = UDim2.new(1, -(posOffset))}
dropdown - {height = 25, width = 160}
textinput - {height = 21, width = 120}
changelog:
- added textinput (returns: mainframe, inputobj)
- added textinputbounds
- dropdown value backgrounds now use darkcoloring
previous update:
- redid the math for loading object sizes
- changed dropdown values to change top value and replaces old slot with previous top value
--]]
-- locals
mouse = game:GetService('Players').LocalPlayer:GetMouse()
dragging, dropdowns = {}, {}
-- width / heights for objects
toggleBounds = UDim2.new(0, 99, 0, 21)
sliderBounds = UDim2.new(1, -5, 0, 27)
dropdownBounds = UDim2.new(0, 160, 0, 25)
textinputBounds = UDim2.new(0, 120, 0, 21)
-- settings
local ui = {}
ui.Name = ""
ui.Credits = "inspired by bmcq_12, and copied from wallyhub"
ui.loadsize = UDim2.new(0, 598, 0, 325)
ui.theme = true -- true = dark, false = light
--[[
dark theme
ui.textcolor = Color3.fromRGB(255,255,255)
ui.dark = Color3.fromRGB(26, 26, 26)
ui.light = Color3.fromRGB(30, 30, 30)
ui.border = Color3.fromRGB(42, 42, 42)
ui.slider = Color3.fromRGB(34, 34, 34)
light theme
ui.textcolor = Color3.fromRGB(0, 0, 0)
ui.dark = Color3.fromRGB(206, 206, 206)
ui.light = Color3.fromRGB(240, 240, 240)
ui.border = Color3.fromRGB(222, 222, 222)
ui.slider = Color3.fromRGB(245, 245, 245)
]]
ui.font = Enum.Font.SourceSansLight
ui.font2 = Enum.Font.SourceSans
-- load / default ui elements
store = game:GetService('Players').LocalPlayer and game:GetService('Players').LocalPlayer:FindFirstChild('PlayerGui') or game.CoreGui
-- start of ui lib functions
function createBaseUI()
local bg = Instance.new("Frame")
local lightbg = Instance.new("Frame")
local gametext = Instance.new("TextLabel")
local credits = Instance.new("TextLabel")
local drop = Instance.new("TextButton")
bg.Name = "bg"
bg.Parent = main
bg.Active = true
bg.BackgroundColor3 = ui.dark
bg.BorderColor3 = ui.border
bg.Draggable = true
bg.Position = UDim2.new(0.300000012, 0, 0.379999995, 0)
bg.Selectable = true
bg.Size = ui.loadsize
gametext.Name = "gametext"
gametext.Parent = bg
gametext.BackgroundColor3 = Color3.new(1, 1, 1)
gametext.BackgroundTransparency = 1
gametext.BorderSizePixel = 0
gametext.Size = UDim2.new(0, 9999999, 0, 30)
gametext.Text = ui.Name
gametext.Size = UDim2.new(0, gametext.TextBounds.X * 2, 0, 30)
gametext.ZIndex = 2
gametext.Font = ui.font
gametext.TextColor3 = ui.textcolor
gametext.TextSize = 20
gametext.TextWrapped = true
credits.Name = "credits"
credits.Parent = bg
credits.BackgroundColor3 = Color3.new(1, 1, 1)
credits.BackgroundTransparency = 1
credits.BorderSizePixel = 0
credits.Position = UDim2.new(0, -9, 1, -16)
credits.Size = UDim2.new(1, 0, 0, 15)
credits.ZIndex = 2
credits.Font = ui.font
credits.Text = ui.Credits
credits.TextColor3 = ui.textcolor
credits.TextSize = 18
credits.TextWrapped = true
credits.TextXAlignment = Enum.TextXAlignment.Right
credits.TextYAlignment = Enum.TextYAlignment.Bottom
lightbg.Name = "lightbg"
lightbg.Parent = bg
lightbg.BackgroundColor3 = ui.light
lightbg.BorderColor3 = ui.border
lightbg.Size = UDim2.new(1, -8, 1, -(credits.TextBounds.Y + gametext.TextBounds.Y + 2.5))
lightbg.Position = UDim2.new(.5 - (lightbg.Size.X.Scale / 2) or .5, -(lightbg.Size.X.Offset / 2) or 0, 0, (gametext.TextBounds.Y * 2) - ((gametext.TextBounds.Y - credits.TextBounds.Y) * 2))
lightbg.Size = UDim2.new(0, (bg.AbsoluteSize.X - lightbg.Position.X.Offset) - 5, 0, (bg.AbsoluteSize.Y - lightbg.Position.Y.Offset) - (credits.TextBounds.Y + 3))
lightbg.ZIndex = 2
drop.Name = "drop"
drop.Parent = bg
drop.BackgroundColor3 = Color3.new(1, 1, 1)
drop.BackgroundTransparency = 1
drop.BorderSizePixel = 0
drop.Position = UDim2.new(1, -30, 0, 2)
drop.Size = UDim2.new(0, 30, 0, 20)
drop.ZIndex = 2
drop.AutoButtonColor = false
drop.Font = ui.font
drop.Text = "v"
drop.TextColor3 = ui.textcolor
drop.TextSize = 23
local dropdebounce = false
local dropdelayed = false
drop.MouseButton1Click:connect(function()
dropdebounce = not dropdebounce
-- non tween: {0, 598},{0, 325}, tween: {0, 598},{0, 33}
if dropdelayed == false then
if dropdebounce == true then
lightbg.Visible = false
credits.Visible = false
bg:TweenSize(UDim2.new(ui.loadsize.X.Scale, ui.loadsize.X.Offset,ui.loadsize.Y.Scale,33),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,0.7)
else
bg:TweenSize(ui.loadsize,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,0.7)
wait(0.2)
--wait(0.7)
credits.Visible = true
lightbg.Visible = true
end
pcall(function()
dropdelayed = true
wait(0.8)
dropdelayed = false
end)
end
end)
return bg, lightbg, gametext, credits, drop
end
function createTab(name, override)
local tabs = 1
local main = Instance.new('TextButton', lightbg)
local area = Instance.new("Frame", lightbg)
local highlight = Instance.new("Frame", main)
local tab = Instance.new("BoolValue", main)
local notdisabled
main.Name = name
main.BackgroundColor3 = ui.light
main.BorderColor3 = ui.border
main.BorderSizePixel = 0
main.Position = UDim2.new(0, 10, 0, -10)
main.Size = UDim2.new(1, -20, 0, 11)
main.ZIndex = 4
main.Font = ui.font2
main.Text = name
main.TextColor3 = ui.textcolor
main.TextSize = 14
main.Selectable = false
main.AutoButtonColor = false
main.TextYAlignment = Enum.TextYAlignment.Top
highlight.Name = "highlight"
highlight.BackgroundColor3 = Color3.new(0,0,0)
highlight.BorderColor3 = ui.border
highlight.Size = UDim2.new(1, 0, 1, 0)
tab.Name = "tab"
tab.Value = override or false
area.Name = name..'_'
area.BackgroundColor3 = ui.light
area.BorderColor3 = ui.border
area.Position = UDim2.new(0,0,0,0)
area.Size = UDim2.new(1, 0, 1, 0)
area.ZIndex = 2
area.Visible = override or false
-- size & position adjustment
if not override then
-- count tabs
for i,v in pairs(lightbg:GetChildren()) do
if v:FindFirstChild('tab') then
tabs = tabs + 1
end
end
tabs = tabs - 1
-- adjustments
for i,v in pairs(lightbg:GetChildren()) do
if typeof(v) == 'Instance' and v:FindFirstChild('tab') then
v.Size = UDim2.new(1 / tabs, -15, 0, 11)
if v.tab.Value == true then
v.Position = UDim2.new(0, 10, 0, -10)
else
v.Position = UDim2.new(1 / tabs, 5, 0, -10)
end
end
end
end
if tab.Value == false then
main.BackgroundColor3 = ui.dark
area.BackgroundColor3 = ui.dark
main.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
area.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
area.ZIndex = 2
main.ZIndex = 2
area.Visible = false
else
main.BackgroundColor3 = ui.light
area.BackgroundColor3 = ui.light
main.BorderColor3 = ui.border
area.BorderColor3 = ui.border
area.ZIndex = 3
main.ZIndex = 4
area.Visible = true
end
-- button clicks
main.MouseButton1Click:connect(function()
tab.Value = not tab.Value
if tab.Value == true then
for i,v in pairs(lightbg:GetChildren()) do
if not v:FindFirstChild('tab') then
v.Visible = false
elseif v:FindFirstChild('tab') or string.find(v.Name, '_') then
v.BackgroundColor3 = ui.dark
v.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
v.ZIndex = 2
if v:FindFirstChild('tab') then
v.tab.Value = false
end
end
end
main.BackgroundColor3 = ui.light
area.BackgroundColor3 = ui.light
main.BorderColor3 = ui.border
area.BorderColor3 = ui.border
area.ZIndex = 3
main.ZIndex = 4
area.Visible = true
else
for i,v in pairs(lightbg:GetChildren()) do
if not v:FindFirstChild('tab') then
v.Visible = false
elseif v:FindFirstChild('tab') or string.find(v.Name, '_') then
v.BackgroundColor3 = ui.dark
v.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
v.ZIndex = 2
end
if v:FindFirstChild('tab') and v.tab.Value == true then
notdisabled = v
end
if v:FindFirstChild('tab') then
v.tab.Value = false
notdisabled.tab.Value = true
end
end
main.BackgroundColor3 = ui.dark
area.BackgroundColor3 = ui.dark
main.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
area.BorderColor3 = Color3.new(ui.border.r - 0.01, ui.border.g - 0.01, ui.border.b - 0.01)
area.ZIndex = 2
main.ZIndex = 2
area.Visible = false
if not notdisabled then
for i,v in pairs(lightbg:GetChildren()) do
if v:FindFirstChild('tab') then
v.BackgroundColor3 = ui.light
v.BorderColor3 = ui.border
v.ZIndex = 4
lightbg:FindFirstChild(v.Name..'_').BackgroundColor3 = ui.light
lightbg:FindFirstChild(v.Name..'_').BorderColor3 = ui.border
lightbg:FindFirstChild(v.Name..'_').ZIndex = 3
lightbg:FindFirstChild(v.Name..'_').Visible = true
v.tab.Value = true
break;
end
end
else
notdisabled.BackgroundColor3 = ui.light
notdisabled.BorderColor3 = ui.border
notdisabled.ZIndex = 4
lightbg:FindFirstChild(notdisabled.Name..'_').BackgroundColor3 = ui.light
lightbg:FindFirstChild(notdisabled.Name..'_').BorderColor3 = ui.border
lightbg:FindFirstChild(notdisabled.Name..'_').ZIndex = 3
lightbg:FindFirstChild(notdisabled.Name..'_').Visible = true
notdisabled.tab.Value = true
end
end
end)
return main
end
function createSection(name, tab, size_pos)
tab = lightbg:WaitForChild(tab.Name..'_')
local size = size_pos[1] or size_pos["size"]
local pos = size_pos[2] or size_pos["pos"]
local bg = Instance.new("Frame", tab)
local label = Instance.new("TextLabel", bg)
bg.Name = name
bg.BackgroundColor3 = ui.light
bg.BorderColor3 = ui.border
bg.Position = pos
bg.Size = size
bg.ZIndex = 3
label.Name = "label"
label.Text = name
label.BackgroundColor3 = ui.light
label.BorderSizePixel = 0
label.Size = UDim2.new(0, #name * 10, 0, 10)
label.Position = UDim2.new(0.5, -(label.Size.X.Offset / 2), 0, -5)
label.ZIndex = 4
label.Font = ui.font2
label.TextColor3 = ui.textcolor
label.TextSize = 14
return bg
end
function createToggle(name, section, pos, originalvalue, f, ...)
local debounce = originalvalue or false;
local fargs = {...}
local tmain = Instance.new("Frame")
local toggle = Instance.new("ImageButton")
local label = Instance.new("TextLabel")
--Properties:
tmain.Name = name
tmain.Parent = section
tmain.BackgroundTransparency = 1
tmain.BorderSizePixel = 0
tmain.Position = pos
tmain.Size = UDim2.new(0, 0, 0, 21)
tmain.ZIndex = 4
toggle.Name = "toggle"
toggle.Parent = tmain
toggle.BackgroundColor3 = ui.dark
toggle.BorderColor3 = ui.border
toggle.Position = UDim2.new(0, 5, 0.5, -7)
toggle.Size = UDim2.new(0, 14, 0, 14)
toggle.ZIndex = 5
toggle.Image = ui.toggleImg
toggle.ImageTransparency = 1
toggle.ScaleType = Enum.ScaleType.Fit
label.Name = "label"
label.Parent = tmain
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Position = UDim2.new(0, 25, 0, 0)
label.Size = UDim2.new(0, 75, 1, 0)
label.ZIndex = 5
label.Font = ui.font2
label.Text = name
label.TextColor3 = ui.textcolor
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
if debounce == false then toggle.ImageTransparency = 1 else toggle.ImageTransparency = 0 end
toggle.MouseButton1Click:connect(function()
debounce = not debounce
if debounce == false then toggle.ImageTransparency = 1 else toggle.ImageTransparency = 0 end
f(debounce, unpack(fargs))
end)
game:GetService("ContentProvider"):PreloadAsync({toggle})
return tmain
end
function createSlider(name, section, pos, maximum, tochange, originalvalue, ...)
local fargs = {...}
local smain = Instance.new("Frame")
local sbound = Instance.new("Frame")
local sobj = Instance.new("TextButton")
local label = Instance.new("TextLabel")
local current = Instance.new("TextLabel")
local valueComp = Instance.new("NumberValue", sobj)
local ComparableValue = 0;
smain.Name = name
smain.Parent = section
smain.BackgroundColor3 = ui.light
smain.BorderColor3 = ui.border
smain.Position = pos
smain.Size = UDim2.new(1, -(pos.X.Offset * 2), 0, 22)
smain.ZIndex = 5
sbound.Name = "sbound"
sbound.Parent = smain
sbound.Active = true
sbound.BackgroundColor3 = ui.dark
sbound.BorderColor3 = ui.border
sbound.Position = UDim2.new(0, 8, 0.5, -3)
sbound.Size = UDim2.new(1, -16, 0, 7)
sbound.ZIndex = 5
sobj.Name = "sobj"
sobj.Parent = sbound
sobj.BackgroundColor3 = ui.slider
sobj.BorderColor3 = ui.border
sobj.Size = UDim2.new(0, 10, 1, 0)
sobj.ZIndex = 6
sobj.AutoButtonColor = false
sobj.Text = ""
sobj.TextScaled = true
sobj.TextSize = 96
sobj.TextWrapped = true
label.Name = "label"
label.Parent = smain
label.BackgroundColor3 = ui.light
label.BorderSizePixel = 0
label.Position = UDim2.new(0.04581438, 0, -0.363247961, 0)
label.Size = UDim2.new(0, 9999, 0, 9999)
label.Size = UDim2.new(0, label.TextBounds.Y + 14, 0, 12)
label.ZIndex = 6
label.Font = ui.font2
label.Text = name
label.TextColor3 = ui.textcolor
label.TextSize = 14
current.Name = "current"
current.Parent = smain
current.BackgroundColor3 = ui.light
current.BorderSizePixel = 0
current.Position = UDim2.new(0.800000012, 0, -0.349999994, 0)
current.Size = UDim2.new(0, 33, 0, 12)
current.ZIndex = 6
current.Font = ui.font
current.Text = "0"
current.TextColor3 = ui.textcolor
current.TextSize = 14
valueComp.Name = "ComparableValue"
if originalvalue ~= nil then
valueComp.Value = originalvalue
end
local compare = (math.floor(valueComp.Value) > 1 and math.floor(valueComp.Value) / 10 ^ (#tostring(valueComp.Value))) or valueComp.Value
sobj.Position = UDim2.new(sobj.Position.X.Scale, -(compare * ((sbound.AbsoluteSize.X * compare) - sbound.AbsoluteSize.X)), sobj.Position.Y.Scale, sobj.Position.Y.Offset)
current.Text = tostring(valueComp.Value)
sobj.MouseButton1Down:connect(function()
dragging[name] = true
repeat
sobj.Position = UDim2.new(0,(mouse.X - sbound.AbsolutePosition.X),0,0)
if sobj.Position.X.Offset < 0 then
sobj.Position = UDim2.new(0,0,0,0)
elseif sobj.Position.X.Offset + sobj.Size.X.Offset > sbound.AbsoluteSize.X then
sobj.Position = UDim2.new(0,(sbound.AbsoluteSize.X-sobj.Size.X.Offset),0,0)
end
ComparableValue = math.floor((sobj.AbsolutePosition.X-sbound.AbsolutePosition.X) / (sbound.AbsoluteSize.X-sobj.Size.X.Offset) * (maximum * 10))
valueComp.Value = ComparableValue / 10
current.Text = tostring(valueComp.Value)
if typeof(tochange) == 'number' then
tochange = valueComp.Value
elseif typeof(tochange) == 'function' then
tochange(valueComp.Value, unpack(fargs))
end
wait()
until dragging[name] == false
end)
return smain
end
function createButton(name, section, size_pos, f, ...)
local size = size_pos[1] or size_pos["size"]
local pos = size_pos[2] or size_pos["pos"]
local fargs = {...}
local button = Instance.new("TextButton", section)
button.Name = name
button.BackgroundColor3 = ui.light
button.BorderColor3 = ui.border
button.Position = pos
button.Size = size
button.ZIndex = 5
button.Font = ui.font2
button.Text = name
button.TextColor3 = ui.textcolor
button.TextSize = 14
button.MouseButton1Click:connect(function()
f(unpack(fargs))
end)
return button
end
function createDropDown(name, section, pos)
local debounce = Instance.new('BoolValue');
local selected = Instance.new('ObjectValue');
local dmain = Instance.new("Frame")
local label = Instance.new("TextLabel")
local drop = Instance.new("TextButton")
local dropdownbg = Instance.new("Frame")
dmain.Name = name
dmain.Parent = section
dmain.BackgroundColor3 = ui.light
dmain.BorderColor3 = ui.border
dmain.Position = pos
dmain.Size = UDim2.new(0, 160, 0, 25)
dmain.ZIndex = 4
label.Name = "label"
label.Parent = dmain
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Position = UDim2.new(0, 5, 0, 0)
label.Size = UDim2.new(0, 75, 1, 0)
label.ZIndex = 5
label.Font = ui.font2
label.Text = name
label.TextColor3 = ui.textcolor
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
drop.Name = "drop"
drop.Parent = dmain
drop.BackgroundColor3 = Color3.new(1, 1, 1)
drop.BackgroundTransparency = 1
drop.BorderSizePixel = 0
drop.Position = UDim2.new(1, -25, 0, 6)
drop.Size = UDim2.new(0, 20, 0, 10)
drop.ZIndex = 8
drop.AutoButtonColor = false
drop.Font = ui.font
drop.Text = "v"
drop.TextColor3 = ui.textcolor
drop.TextSize = 14
dropdownbg.Name = "dropdownbg"
dropdownbg.Parent = dmain
dropdownbg.BackgroundColor3 = ui.light
dropdownbg.BorderColor3 = ui.border
dropdownbg.Position = UDim2.new(0, 70, 0, 0)
dropdownbg.Size = UDim2.new(0, 90, 0, 25)
dropdownbg.ZIndex = 6
debounce.Value = false
debounce.Parent = dmain
debounce.Name = "debounce"
selected.Parent = dmain
selected.Name = "selected"
drop.MouseButton1Click:connect(function()
debounce.Value = not debounce.Value
if debounce.Value and (#dmain:GetChildren() - 6) > 0 then
dropdownbg:TweenSize(UDim2.new(0, 90, 0, (20 * (#dmain:GetChildren() - 5)) + 5), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 0.3, true, function(b) -- depends on amount of objects in dropdown
local s = dropdownbg.Size
for _,obj in pairs(dmain:GetChildren()) do
if obj:IsA('TextButton') and obj ~= drop then
if s.Y.Offset > obj.Position.Y.Offset then
obj.Visible = true
obj.AutoButtonColor = true
end
end
end
end)
else
for _,obj in pairs(dmain:GetChildren()) do
if obj:IsA('TextButton') and obj ~= drop then
if obj.Position.Y.Offset > 5 then
obj.Visible = false
obj.AutoButtonColor = false
end
end
end
dropdownbg:TweenSize(UDim2.new(0, 90, 0, 25), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 0.3, true)
end
end)
dropdowns[dmain] = {}
return dmain
end
function createDropDownValue(name, dropdown, f, ...)
local fargs = {...}
local debounce = dropdown:FindFirstChild('debounce');
local dropdownbg = dropdown:FindFirstChild('dropdownbg')
local drop = dropdown:FindFirstChild('drop')
local selected = dropdown:FindFirstChild('selected')
local ddmain = Instance.new("TextButton")
ddmain.Name = name
ddmain.Parent = dropdown
ddmain.BackgroundColor3 = ui.dark
ddmain.BorderColor3 = ui.border
ddmain.Position = UDim2.new(0, 75, 0, (20 * (#dropdown:GetChildren() - 6)) + 5) -- depends on amount of objects in dropdown
ddmain.Size = UDim2.new(0, 80, 1, -10)
ddmain.ZIndex = 7
ddmain.AutoButtonColor = false
ddmain.Font = ui.font2
ddmain.Text = name
ddmain.TextColor3 = ui.textcolor
ddmain.TextSize = 14
ddmain.TextXAlignment = Enum.TextXAlignment.Left
if (#dropdown:GetChildren() - 6) > 0 then -- depends on amount of objects in dropdown
ddmain.Visible = false
end
ddmain.MouseButton1Click:connect(function()
if type(dropdowns[dropdown]) == "table" and #dropdowns[dropdown] > 0 then
local backup, backupval = dropdowns[dropdown][0]
for i,v in pairs(dropdowns[dropdown]) do
if v == ddmain then
backupval = i
end
end
dropdowns[dropdown][0] = ddmain
dropdowns[dropdown][backupval] = backup
for __,obj in pairs(dropdowns[dropdown]) do
obj.Position = UDim2.new(0, 75, 0, (20 * __) + 5)
end
ddmain.Position = UDim2.new(0, 75, 0, 5)
selected.Value = ddmain
end
if f and type(f) == 'function' then
f(unpack(fargs))
end
end)
dropdowns[dropdown][#dropdown:GetChildren() - 6] = ddmain -- depends on amount of objects in dropdown
return ddmain
end
function createTextInput(name, section, pos, originalval, f, ...)
local fargs = {...}
local timain = Instance.new("Frame")
local label = Instance.new("TextLabel")
local input = Instance.new("TextBox")
timain.Name = name
timain.Parent = section
timain.BackgroundColor3 = ui.light
timain.BorderColor3 = ui.border
timain.Position = pos
timain.Size = UDim2.new(0, 120, 0, 21)
timain.ZIndex = 4
label.Name = "label"
label.Parent = timain
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Size = UDim2.new(0, 75, 1, 0)
label.ZIndex = 5
label.Font = ui.font2
label.Text = name
label.TextColor3 = ui.textcolor
label.TextSize = 14
input.Name = "input"
input.Parent = timain
input.BackgroundColor3 = ui.dark
input.BorderColor3 = ui.border
input.Position = UDim2.new(0, 75, 0, 0)
input.Size = UDim2.new(0, 45, 1, 0)
input.ZIndex = 5
input.Font = ui.font2
input.Text = originalval or ""
input.PlaceholderText = ""
input.PlaceholderColor3 = ui.textcolor
input.TextColor3 = ui.textcolor
input.TextSize = 14
if input.TextBounds.X > input.Size.X.Offset then
input.TextScaled = true
end
-- callback always puts text as first arguement, 2nd arguement is always the input object
input:GetPropertyChangedSignal("Text"):connect(function()
if input.TextBounds.X > input.Size.X.Offset then
input.TextScaled = true
else
input.TextScaled = false
end
if f and type(f) == 'function' then
f(input.Text, input, unpack(fargs))
end
end)
return timain, input
end
ui.func = function() end
ui.store = store
return ui
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