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@lennyRBLX
lennyRBLX / gui_library.lua
Created May 10, 2019 01:52
Graphical User Interface Library; Creates a Base Interface to add Interface on top of; Created with intent to be used in Roblox
-- notes
--[[
size_pos = table, arranged as so: {<udim2>size, <udim2>pos}
size of objects:
toggle - {height = 21, width = 99}
slider - {height = 27, width = UDim2.new(1, -(posOffset))}
dropdown - {height = 25, width = 160}
textinput - {height = 21, width = 120}
@lennyRBLX
lennyRBLX / md5_hashing.lua
Created May 10, 2019 01:47
Hash Functions for Whitelisting; Old functions used in a Whitelist, Created by me
--[[ lua
function md5hashify(tohash)
local api = "https://helloacm.com/api/md5/?s="
local hash1 = game:HttpGet(api .. tohash, true):sub(2, 33)
hash1 = "additionsarecool|o|" .. hash1:sub(#hash1 - 10, #hash1)
local hash2 = game:HttpGet(api .. hash1, true):sub(20, 33)
local hash3 = game:HttpGet(api .. hash2, true):sub(2, 33)
return hash3
if not getgenv().if_globals_loaded then
getgenv().isBypassed = false
getgenv().global = false
getgenv().mt = false
getgenv().store = game.CoreGui
getgenv().if_globals_loaded = true
end
-- supported: synX, elysian, proto, and visenya
@lennyRBLX
lennyRBLX / keyword_gen.lua
Last active May 10, 2019 01:39
Keyword Generator; Prints out all of the possible combinations out of the "keywords" table
local keywords = {"test", "keyword", "2", "one", "hello", "world", "!"}
local posted = {}
function table.find(array, tofind)
if not type(array) == "table" then return end
for i,v in pairs(array) do
if i == tofind or v == tofind then
return i
end
end
@lennyRBLX
lennyRBLX / islandfricker.lua
Last active January 21, 2022 23:23
Island Royale Multi-Cheat; Bypasses the games anti-cheat & Creates a GUI to interact with the cheat; Island Royale Link: https://www.roblox.com/games/1320186298/Island-Royale-MERCH
getgenv().get = function(link) return game:HttpGet(link, true) end
spawn(function() loadstring(get('https://pastebin.com/raw/CUg5Xw94'))() end)
repeat wait() until getgenv().isBypassed and getgenv().store
if not game.Players.LocalPlayer.Character then print('ISLANDFRICKER : Execution Failure | Character Unloaded') error('') end
if getgenv().if_settings then
for i,v in pairs(getgenv().if_settings) do
if i == 'distance_t' then getgenv().if_settings[i] = true elseif i == 'curAim' then v:Disconnect() end
if type(v) == 'boolean' then