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CFG for 1v1 in CS:GO
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// CS:GO 1v1 AIM Config | |
exec gamemode_competitive.cfg | |
bot_quota "2" // Determines the total number of bots in the game | |
bot_quota_mode "fill" // Determines the total number of bots in the game | |
mp_buytime 0 // How many seconds after round start players can buy items for. | |
mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match. | |
mp_free_armor 1 // Determines whether armor and helmet are given automatically. | |
mp_freezetime 0 // How many seconds to keep players frozen when the round starts | |
mp_friendlyfire 1 // Allows team members to injure other members of their team | |
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. | |
mp_halftime_duration 15 // Number of seconds that halftime lasts | |
mp_logdetail 0 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | |
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map | |
mp_maxrounds 30 // max number of rounds to play before server changes maps | |
mp_overtime_enable 1 | |
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win | |
mp_roundtime 60 // How many minutes each round takes. | |
mp_solid_teammates 1 // Determines whether teammates are solid or not. | |
mp_startmoney 16000 // amount of money each player gets when they reset | |
mp_spawnprotectiontime 0 | |
mp_spectators_max 20 | |
mp_timelimit 0 // game time per map in minutes | |
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow | |
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. | |
sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions | |
sv_consistency 0 // Whether the server enforces file consistency for critical files | |
sv_deadtalk 0 // Dead players can speak (voice, text) to the living | |
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. | |
sv_hibernate_when_empty 0 | |
sv_log_onefile 0 // Log server information to only one file. | |
sv_logbans 1 // Log server bans in the server logs. | |
sv_logecho 1 // Echo log information to the console. | |
sv_logfile 1 // Log server information in the log file. | |
sv_logflush 0 // Flush the log file to disk on each write (slow). | |
sv_logsdir logfiles // Folder in the game directory where server logs will be stored. | |
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited | |
sv_mincmdrate 60 // This sets the minimum value for cl_cmdrate. 0 == unlimited. | |
sv_minrate 100000 // Min bandwidth rate allowed on server, 0 == unlimited | |
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | |
sv_pausable 1 // Is the server pausable. | |
sv_voiceenable 0 | |
mp_ct_default_secondary none // disables ct default secondary weapon | |
mp_t_default_secondary none // disables t default secondary weapon | |
mp_endmatch_votenextmap 0 | |
// GOTV | |
tv_enable 1 // Activa GOTV en el servidor. | |
tv_port 27020 // Activa GOTV en el servidor. | |
tv_delay 30 // Tiempo de atraso que tendrán los espectadores de la transmisión original. | |
tv_clients 1 // Muestra lista de los clientes conectados a GOTV. | |
tv_maxclients 100 // Cantidad máxima de clientes | |
tv_autoretry 1 // Reintenta conectarse al servidor ante una interrupción. | |
tv_chattimelimit 4 // Limita a los espectadores enviar mensajes cada "n" segundos. | |
tv_delaymapchange 1 // Retrasa el cambio de mapa hasta que la transmisión finaliza. | |
tv_name "GOTV - Torneo 1v1" // Nombre de GOTV. | |
tv_relaypassword 0 // Contraseña de GOTV para ingresar. | |
tv_retry 1 Reconecta el servidor GOTV en caso de corte en la conexión. | |
tv_status 1 // Muestra el estado del servidor GOTV. | |
tv_title 0 // Configura el título para el espectador de GOTV. | |
tv_autorecord 1 // Graba automaticamente los partidos | |
say "> 1v1 AIM Config loaded <" | |
say "> LIVE <" | |
say "> LIVE <" | |
say "> LIVE <" | |
say "> Al proximo restart, COMIENZA EL PARTIDO!! <" | |
mp_restartgame 5 |
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