Created
September 26, 2019 19:42
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v2 = Random::sInstance.y; | |
v3 = Random::sInstance.z; | |
v4 = Random::sInstance.w; | |
v5 = Random::sInstance.x ^ (Random::sInstance.x << 0xB) ^ ((Random::sInstance.x ^ (Random::sInstance.x << 0xB)) >> 8) ^ Random::sInstance.w; | |
v6 = v5 ^ (Random::sInstance.w >> 0x13); | |
this->field_248->eggMazeRoute &= ~3u; | |
v7 = v2 ^ (v2 << 0xB) ^ ((v2 ^ (v2 << 0xB)) >> 8) ^ v6; | |
v8 = v7 ^ (v5 >> 0x13); | |
mod5 = v8 % 5; | |
if ( v6 & 1 ) | |
routeDirection1 = 1; | |
else | |
routeDirection1 = 3; | |
this->field_248->eggMazeRoute |= routeDirection1; | |
Random::sInstance.x = v3; | |
Random::sInstance.y = v4; | |
Random::sInstance.z = v6; | |
Random::sInstance.w = v8; | |
v11 = mod5 + 2; | |
twomod5plus2 = 2 * (mod5 + 2); | |
if ( v6 & 1 ) | |
routeDirection2 = 3; | |
else | |
routeDirection2 = 1; | |
this->field_248->eggMazeRoute &= ~(unsigned __int16)(3 << (twomod5plus2 & ~1)); | |
this->field_248->eggMazeRoute |= routeDirection2 << (twomod5plus2 & ~1); | |
this->field_248->eggMazeRoute &= ~(0xC << 2 * mod5); | |
this->field_248->eggMazeRoute |= 8 << 2 * mod5; | |
if ( (_DWORD)mod5 ) | |
{ | |
v14 = this->field_248; | |
v15 = v3 ^ (v3 << 0xB) ^ ((v3 ^ (v3 << 0xB)) >> 8) ^ v8; | |
v16 = v14->eggMazeRoute; | |
Random::sInstance.x = v4; | |
Random::sInstance.y = v6; | |
v17 = v15 ^ (v7 >> 0x13); | |
Random::sInstance.z = v8; | |
Random::sInstance.w = v17; | |
v18 = eggMazeData[6 * (v16 & 3) + v17 % 6]; | |
v14->eggMazeRoute = v16 & ~0xC; | |
this->field_248->eggMazeRoute |= 4 * v18; | |
if ( (_DWORD)mod5 == 1 ) | |
{ | |
v21 = v17; | |
v17 = v8; | |
v23 = v6; | |
v6 = v4; | |
} | |
else | |
{ | |
v19 = this->field_248; | |
v20 = (unsigned __int16)v19->eggMazeRoute; | |
v21 = v4 ^ (v4 << 0xB) ^ ((v4 ^ (v4 << 0xB)) >> 8) ^ v17 ^ ((v3 ^ (v3 << 0xB) ^ ((v3 ^ (v3 << 0xB)) >> 8) ^ v8) >> 0x13); | |
Random::sInstance.z = v17; | |
Random::sInstance.w = v21; | |
v22 = eggMazeData[6 * ((v20 >> 2) & 3) + v21 % 6]; | |
Random::sInstance.x = v6; | |
Random::sInstance.y = v8; | |
v19->eggMazeRoute = v20 & ~0x30; | |
this->field_248->eggMazeRoute |= 0x10 * v22; | |
if ( (unsigned int)mod5 >= 3 ) | |
{ | |
v23 = v8; | |
v79 = 3; | |
do | |
{ | |
v80 = this->field_248; | |
v81 = v6 ^ (v6 << 0xB); | |
v6 = v23; | |
v23 = v17; | |
v17 = v21; | |
v82 = v81 ^ (v81 >> 8); | |
v83 = (unsigned __int16)v80->eggMazeRoute; | |
v84 = 2 * v79; | |
v21 = v82 ^ v17 ^ (v17 >> 0x13); | |
v80->eggMazeRoute = v83 & ~(3 << 2 * v79); | |
v85 = &eggMazeData[6 * ((v83 >> 2 * ((unsigned __int8)v79 - 1)) & 3)]; | |
v79 = (v79 + 1) & 0xFF; | |
this->field_248->eggMazeRoute |= v85[v21 % 6] << v84; | |
} | |
while ( (unsigned int)mod5 >= v79 ); | |
Random::sInstance.x = v6; | |
Random::sInstance.y = v23; | |
Random::sInstance.z = v17; | |
Random::sInstance.w = v21; | |
} | |
else | |
{ | |
v23 = v8; | |
} | |
} | |
} | |
else | |
{ | |
v21 = v8; | |
v17 = v6; | |
v23 = v4; | |
v6 = v3; | |
} | |
v24 = this->field_248; | |
v27 = (unsigned __int16)v24->eggMazeRoute; | |
v26 = &v24->eggMazeRoute; | |
v25 = v27; | |
if ( ((v11 + 1) & 0xFFu) > 6 ) | |
{ | |
v34 = v21; | |
v30 = v17; | |
v21 = v23; | |
v17 = v6; | |
} | |
else | |
{ | |
v28 = (unsigned __int8)(v8 % 5 + 3); | |
v29 = v6 ^ (v6 << 0xB) ^ ((v6 ^ (v6 << 0xB)) >> 8) ^ v21; | |
v30 = v29 ^ (v21 >> 0x13); | |
v31 = eggMazeData[6 * ((v25 >> twomod5plus2) & 3) + v30 % 6]; | |
Random::sInstance.x = v23; | |
Random::sInstance.y = v17; | |
Random::sInstance.z = v21; | |
Random::sInstance.w = v29 ^ (v21 >> 0x13); | |
*v26 = v25 & ~(unsigned __int16)(3 << 2 * v28); | |
this->field_248->eggMazeRoute |= v31 << 2 * v28; | |
v32 = this->field_248; | |
v33 = (unsigned __int16)v32->eggMazeRoute; | |
v26 = &v32->eggMazeRoute; | |
v25 = v33; | |
if ( ((v11 + 2) & 0xFFu) > 6 ) | |
{ | |
v34 = v6 ^ (v6 << 0xB) ^ ((v6 ^ (v6 << 0xB)) >> 8) ^ v21 ^ (v21 >> 0x13); | |
v30 = v21; | |
v21 = v17; | |
v17 = v23; | |
} | |
else | |
{ | |
v34 = v23 ^ (v23 << 0xB) ^ ((v23 ^ (v23 << 0xB)) >> 8) ^ v30 ^ ((v6 ^ (v6 << 0xB) ^ ((v6 ^ (v6 << 0xB)) >> 8) ^ v21) >> 0x13); | |
Random::sInstance.x = v17; | |
Random::sInstance.y = v21; | |
Random::sInstance.z = v30; | |
Random::sInstance.w = v34; | |
v35 = v11 + 3; | |
v36 = eggMazeData[6 * ((v25 >> 2 * (unsigned __int8)v28) & 3) + v34 % 6]; | |
*v26 = v25 & ~(unsigned __int16)(3 << 2 * (v28 + 1)); | |
this->field_248->eggMazeRoute |= v36 << 2 * (v28 + 1); | |
v37 = this->field_248; | |
v38 = this->field_248; | |
v39 = v38->eggMazeRoute; | |
v26 = &v38->eggMazeRoute; | |
LOWORD(v25) = v39; | |
if ( (unsigned __int8)v35 <= 6u ) | |
{ | |
v40 = 2 * v28 + 2; | |
do | |
{ | |
v41 = v17 ^ (v17 << 0xB); | |
v17 = v21; | |
v21 = v30; | |
v30 = v34; | |
v34 ^= v41 ^ (v41 >> 8) ^ (v34 >> 0x13); | |
v42 = &eggMazeData[6 * (((unsigned __int16)v25 >> (v40 & 0xFE)) & 3)]; | |
v40 += 2; | |
v43 = v42[v34 % 6]; | |
v37->eggMazeRoute = v25 & ~(3 << v40); | |
this->field_248->eggMazeRoute |= v43 << v40; | |
v37 = this->field_248; | |
v44 = this->field_248; | |
v45 = v44->eggMazeRoute; | |
v26 = &v44->eggMazeRoute; | |
LOWORD(v25) = v45; | |
++v35; | |
} | |
while ( (unsigned __int8)v35 < 7u ); | |
Random::sInstance.x = v17; | |
Random::sInstance.y = v21; | |
Random::sInstance.z = v30; | |
Random::sInstance.w = v34; | |
} | |
} | |
} | |
*v26 = v25 & 0x3FFF; | |
this->field_248->eggMazeRoute |= 0x8000u; | |
Random::sInstance.x = v21; | |
Random::sInstance.y = v30; | |
Random::sInstance.z = v34; | |
Random::sInstance.w = v17 ^ (v17 << 0xB) ^ ((v17 ^ (v17 << 0xB)) >> 8) ^ v34 ^ (v34 >> 0x13); | |
v46 = &sD4PuzzleSolutions[((unsigned __int8)(v17 ^ ((unsigned __int16)(v17 ^ ((_WORD)v17 << 0xB)) >> 8) ^ v34) ^ (unsigned __int8)(v34 >> 0x13)) & 0xF]; | |
v47 = v46->values[0]; |
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