Created
September 30, 2013 04:58
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创建Youtube播放器
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
| <title>HTML5 MediaElement</title> | |
| <link rel="stylesheet" href="style/normalize.css"> | |
| <link rel="stylesheet" href="style/style-youtube.css"> | |
| </head> | |
| <body> | |
| <div class="video-wrapper"> | |
| <div class="video-bg"> | |
| <img src="image/Pokemon-bg.jpg" alt=""> | |
| </div> | |
| <div class="video-loading"> | |
| <img src="image/loading.gif" alt=""> | |
| </div> | |
| </div> | |
| <div class="video"> | |
| <div id="player"></div> | |
| </div> | |
| <script src="javascript/mediaelement/jquery.js"></script> | |
| <script src="javascript/mediaelement/mediaelement.js"></script> | |
| <script> | |
| // 2. This code loads the IFrame Player API code asynchronously. | |
| var tag = document.createElement('script'); | |
| tag.src = "https://www.youtube.com/iframe_api"; | |
| var firstScriptTag = document.getElementsByTagName('script')[0]; | |
| firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); | |
| // 3. This function creates an <iframe> (and YouTube player) | |
| // after the API code downloads. | |
| var player; | |
| function onYouTubeIframeAPIReady() { | |
| player = new YT.Player('player', { | |
| playerVars: { | |
| 'controls': 0, | |
| 'showinfo': 0, | |
| 'modestbranding': 1, | |
| 'rel': 0, | |
| 'vq': 'hd720' | |
| }, | |
| width: '970px', | |
| height: '1032px', | |
| videoId: 'ncnF05k5oWs', | |
| events: { | |
| 'onReady': onPlayerReady, | |
| 'onStateChange': onPlayerStateChange | |
| } | |
| }); | |
| } | |
| // 4. The API will call this function when the video player is ready. | |
| function onPlayerReady(event) { | |
| console.log('===video will play'); | |
| event.target.setPlaybackQuality('hd720'); | |
| event.target.playVideo(); | |
| // console.log(event.target.getPlaybackQuality()); | |
| // console.log(event.target.getPlayerState()); | |
| } | |
| // 5. The API calls this function when the player's state changes. | |
| // The function indicates that when playing a video (state=1), | |
| // the player should play for six seconds and then stop. | |
| var done = false; | |
| function onPlayerStateChange(event) { | |
| // if (event.data == YT.PlayerState.PLAYING && !done) { | |
| // setTimeout(stopVideo, 6000); | |
| // done = true; | |
| // } | |
| if (event.data == YT.PlayerState.PLAYING) { | |
| console.log('===PLAYING==='); | |
| $('.video-loading, .video-bg').css('opacity', '0'); | |
| console.log(event.target.getPlaybackQuality()); | |
| if (event.target.getPlaybackQuality() != 'hd720') { | |
| event.target.setPlaybackQuality('hd720'); | |
| } | |
| } | |
| if (event.data == YT.PlayerState.BUFFERING) { | |
| console.log('===BUFFERING==='); | |
| } | |
| // if (event.data == YT.PlayerState.ENDED) { | |
| // console.log('===ENDED==='); | |
| // $('.video-loading, .video-bg').css('opacity', '1'); | |
| // } | |
| } | |
| function stopVideo() { | |
| player.stopVideo(); | |
| } | |
| </script> | |
| </body> | |
| </html> |
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