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Unity WebSocket Bridge using System.Net.WebSockets
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using System.Net.WebSockets; | |
using UnityEngine; | |
class WebSocketBridge : MonoBehaviour | |
{ | |
public delegate void ReceiveAction(string message); | |
public event ReceiveAction OnReceived; | |
// | |
private ClientWebSocket webSocket = null; | |
[SerializeField] | |
private string url = ""; | |
// | |
void Start() | |
{ | |
Task connect = Connect(url); | |
} | |
void OnDestroy() | |
{ | |
if (webSocket != null) | |
webSocket.Dispose(); | |
Debug.Log("WebSocket closed."); | |
} | |
// | |
public async Task Connect(string uri) | |
{ | |
try | |
{ | |
webSocket = new ClientWebSocket(); | |
await webSocket.ConnectAsync(new Uri(uri), CancellationToken.None); | |
Debug.Log(webSocket.State); | |
await Receive(); | |
} | |
catch (Exception ex) | |
{ | |
Debug.Log(ex); | |
} | |
} | |
private async Task Send(string message) | |
{ | |
var encoded = Encoding.UTF8.GetBytes(message); | |
var buffer = new ArraySegment<Byte>(encoded, 0, encoded.Length); | |
await webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None); | |
} | |
private async Task Receive() | |
{ | |
ArraySegment<Byte> buffer = new ArraySegment<byte>(new Byte[8192]); | |
while (webSocket.State == WebSocketState.Open) | |
{ | |
WebSocketReceiveResult result = null; | |
using (var ms = new MemoryStream()) | |
{ | |
do | |
{ | |
result = await webSocket.ReceiveAsync(buffer, CancellationToken.None); | |
ms.Write(buffer.Array, buffer.Offset, result.Count); | |
} | |
while (!result.EndOfMessage); | |
ms.Seek(0, SeekOrigin.Begin); | |
if (result.MessageType == WebSocketMessageType.Text) | |
{ | |
using (var reader = new StreamReader(ms, Encoding.UTF8)) | |
{ | |
string message = reader.ReadToEnd(); | |
Debug.Log(message); | |
if (OnReceived != null) OnReceived(message); | |
} | |
} | |
else if (result.MessageType == WebSocketMessageType.Close) | |
{ | |
await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None); | |
} | |
} | |
} | |
} | |
} |
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