Just a compilation of funny code comments and entity names I found while browsing: https://github.com/electronicarts/CnC_Generals_Zero_Hour
// our RNG is basically shit -- horribly nonrandom at the start of the sequence.
// get a few values at random to get rid of the dreck.
// there's no mathematical basis for this, but empirically, it helps a lot.
UnsignedInt silly = GetGameLogicRandomSeed() % 7;
for (Int poo = 0; poo < silly; ++poo)