Created
November 26, 2024 09:00
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extends Node | |
signal multiplayer_ready | |
signal client_ready | |
signal server_ready | |
@export var port: int = 4242 | |
@export var ip: String = "127.0.0.1" | |
@export var max_players: int = 3 | |
func start_server(): | |
var node = Node.new() | |
node.name = "Server" | |
get_tree().root.add_child.call_deferred(node) | |
var server = ENetMultiplayerPeer.new() | |
var error = server.create_server(port, max_players) | |
if error != OK: | |
Log.error("Failed to create server: %s" % error) | |
multiplayer.multiplayer_peer = server | |
DisplayServer.window_set_title("Server") | |
func start_client(): | |
var node = Node.new() | |
node.name = "Client" | |
get_tree().root.add_child.call_deferred(node) | |
var client = ENetMultiplayerPeer.new() | |
var error = client.create_client(ip, port) | |
if error != OK: | |
Log.error("Failed to create client: %s" % error) | |
multiplayer.multiplayer_peer = client | |
DisplayServer.window_set_title("Client") | |
func is_server() -> bool: | |
return OS.get_cmdline_args().has("--server") | |
func _ready(): | |
if (is_server()): | |
multiplayer.peer_connected.connect(func(peer_id: int): | |
Log.info("Client connected to server with id %s" % peer_id) | |
) | |
else: | |
multiplayer.connected_to_server.connect(func(): | |
Log.info("Connected to server with id %s" % multiplayer.get_unique_id()) | |
) | |
multiplayer.server_disconnected.connect(func(): | |
Log.info("Disconnected from server with id %s" % multiplayer.get_unique_id()) | |
) | |
if is_server(): | |
Log.with_context("host", "server") | |
start_server() | |
Log.with_context("peer_id", multiplayer.get_unique_id()) | |
Log.info("Server started") | |
emit_signal("multiplayer_ready") | |
emit_signal("server_ready") | |
else: | |
Log.with_context("host", "client") | |
Log.info("Client started") | |
start_client() | |
await multiplayer.connected_to_server | |
Log.with_context("peer_id", multiplayer.get_unique_id()) | |
Log.info("Client connected to server with id %s" % multiplayer.get_unique_id()) | |
emit_signal("multiplayer_ready") | |
emit_signal("client_ready") | |
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