This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@tool | |
class_name ProceduralBridge | |
extends Node3D | |
############################## | |
## EXPORT VARIABLES | |
############################## | |
@export var physics_server: bool = false: | |
set(value): |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@tool | |
class_name MaterialSelector | |
extends Node3D | |
############################## | |
## EXPORT VARIABLES | |
############################## | |
@export var mesh: MeshInstance3D | |
@export var materials: Array[Material] = []: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type spatial; | |
render_mode unshaded; | |
uniform vec2 target_uv = vec2(0.5, 0.5); // The UV coordinate to affect | |
uniform float radius = 0.265; // Radius of the effect | |
uniform float min_cell_size = 0.02; // Minimum cell size | |
uniform float max_cell_size = 0.07; // Maximum cell size | |
uniform float falloff = 1.0; // Falloff factor for the size transition | |
uniform vec4 grid_color : source_color = vec4(1.0, 1.0, 1.0, 1.0); | |
uniform vec4 background_color : source_color = vec4(0.0, 0.0, 0.0, 1.0); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Node | |
signal server_hosted | |
signal connection_started | |
signal ping_updated(ping: int) | |
signal client_disconnecting | |
signal server_connected | |
signal server_disconnected | |
signal server_destroyed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class_name Player | |
extends FPSController3D | |
signal died | |
signal strength_test_started(fitness: FitnessHandler, strength_test: StrengthTestInteractable) | |
signal key_input(event: InputEventKey) | |
@export var underwater_env: Environment | |
@export var debug = false | |
@export var rb_contact_force := 2.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## Base class for all characters in the game. | |
class_name SC_Character | |
extends CharacterBody3D | |
############################## | |
## SIGNALS | |
############################## | |
signal died | |
signal spawned |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ==UserScript== | |
// @name Inline Code Styling - basecamp.com | |
// @namespace Violentmonkey Scripts | |
// @match https://*.basecamp.com/* | |
// @grant GM_addStyle | |
// @version 1.0 | |
// @author - | |
// @description 3/29/2023, 12:42:11 PM | |
// ==/UserScript== |