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August 29, 2015 13:57
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PicoBuck bracket
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width = 23.5; | |
height = 28; | |
thickness = 1.5; // thickness of most of the piece | |
base_thickness = 3; // total thickness of base | |
waffle_height = 2; // height of base waffle | |
waffle_thickness = 0.1; // thickness of the waffle fins | |
waffle_grid = 2; // spacing between waffle fins | |
edge_height = 6; // height of the edges that go most of the way around | |
nib_length = 10; // length of the nib holding the PCB in place | |
nib_height = 2; // How high from the base the nib is | |
lip = 2; // how far the top and bottom lips stick out | |
screw_head_diameter = 10; | |
screw_shaft_diameter = 6; | |
// base | |
difference() { | |
union() { | |
cube([width, height, base_thickness-waffle_height]); | |
translate([0, 0, base_thickness-waffle_height]) { | |
for (x = [0 : waffle_grid : width-waffle_thickness]) { | |
translate([x, 0, 0]) { | |
cube([waffle_thickness, height, waffle_height]); | |
} | |
} | |
for (y = [0 : waffle_grid : height-waffle_thickness]) { | |
translate([0, y, 0]) { | |
cube([width, waffle_thickness, waffle_height]); | |
} | |
} | |
} | |
translate([width/2, height/2, 0]) | |
cylinder(d=screw_head_diameter+thickness*2, h=base_thickness); | |
} | |
translate([width/2, height/2, 0]) | |
cylinder(d1=screw_shaft_diameter, d2=screw_head_diameter, h=base_thickness, $fs=1); | |
} | |
cube([width, thickness, base_thickness]); | |
translate([0, height-thickness, 0]) | |
cube([width, thickness, base_thickness]); | |
module wallWithLips() { | |
// left wall and nib | |
cube([thickness, height, base_thickness + edge_height]); | |
cube([thickness+lip, thickness, base_thickness + edge_height]); | |
translate([0, height-thickness, 0]) { | |
cube([thickness+lip, thickness, base_thickness + edge_height]); | |
} | |
translate([thickness, (height-nib_length)/2, base_thickness+nib_height]) { | |
rotate(a=[-90, 0, 0]) { | |
cylinder(h=nib_length, r=0.5, $fs=0.1, fa=1); | |
} | |
} | |
} | |
wallWithLips(); | |
rotate(a=[0,0,180]) { | |
translate([-width, -height, 0]) { | |
wallWithLips(); | |
} | |
} |
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