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{-# LANGUAGE DataKinds #-} | |
{-# LANGUAGE ExistentialQuantification #-} | |
{-# LANGUAGE FlexibleContexts #-} | |
{-# LANGUAGE GADTs #-} | |
{-# LANGUAGE KindSignatures #-} | |
{-# LANGUAGE LambdaCase #-} | |
{-# LANGUAGE NoImplicitPrelude #-} | |
{-# LANGUAGE OverloadedStrings #-} | |
{-# LANGUAGE RankNTypes #-} | |
{-# LANGUAGE ScopedTypeVariables #-} | |
{-# LANGUAGE TypeFamilies #-} | |
module Poker where | |
import Control.Lens ( use ) | |
import Data.Has ( Has | |
, hasLens | |
, modifier | |
) | |
import Protolude hiding ( state ) | |
data CustomMonad a | |
type Parser a = StateT GameState CustomMonad a | |
data GameState = forall street. GameState { _board :: Board street } | |
data Rank = Ace | Two | Three | Four | Five | Six | Seven | Eight | |
| Nine | Ten | Jack | Queen | King | |
deriving (Eq, Ord, Read, Show) | |
data Suit = Spades | Hearts | Clubs | Diamonds | |
deriving (Eq, Ord, Read, Show) | |
data Card = Card | |
{ rank :: Rank | |
, suit :: Suit | |
} | |
type Deck = [Card] | |
data Street | |
= Initial | |
| PreFlop | |
| Flop | |
| Turn | |
| River | |
| Final | |
deriving (Read, Show) | |
data Board :: Street -> * where | |
InitialTable :: Board 'Initial | |
PreFlopBoard :: Board 'Initial -> Board 'PreFlop | |
FlopBoard :: (Card, Card, Card) -> Board 'PreFlop -> Board 'Flop | |
TurnBoard :: Card -> Board 'Flop -> Board 'Turn | |
RiverBoard :: Card -> Board 'Turn -> Board 'River | |
FinalBoard :: Board 'River -> Board 'Final | |
cards :: Board street -> [Card] | |
cards = \case | |
InitialTable -> [] | |
PreFlopBoard _ -> [] | |
FlopBoard (c1, c2, c3) _ -> [c1, c2, c3] | |
TurnBoard c flop -> c:cards flop | |
RiverBoard c turn -> c:cards turn | |
FinalBoard river -> cards river | |
dealFlop :: (Card, Card, Card) -> Board 'PreFlop -> Board 'Flop | |
dealFlop cs = FlopBoard cs | |
dealTurn :: Card -> Board 'Flop -> Board 'Turn | |
dealTurn c = TurnBoard c | |
dealRiver :: Card -> Board 'Turn -> Board 'River | |
dealRiver c = RiverBoard c | |
type family Next a where | |
Next 'Initial = 'PreFlop | |
Next 'PreFlop = 'Flop | |
Next 'Flop = 'Turn | |
Next 'Turn = 'River | |
Next 'River = 'Final | |
Next 'Final = 'Final | |
getDeck :: forall m s. (MonadState s m, Has Deck s) => m Deck | |
getDeck = use hasLens | |
putDeck :: (MonadState s m, Has Deck s) => Deck -> m () | |
putDeck d = put . modifier (const d) =<< get | |
getSomeGame :: forall m s. (MonadState s m, Has GameState s) => m GameState | |
getSomeGame = use hasLens | |
putSomeGame :: forall m s. (MonadState s m, Has GameState s) => GameState -> m () | |
putSomeGame sg = put . modifier (const sg) =<< get | |
dealStreetSt :: (MonadState s m, Has Deck s, Has GameState s) => m () | |
dealStreetSt = do | |
d <- getDeck | |
sg <- getSomeGame | |
let (d', sg') = dealSome d sg | |
putSomeGame sg' | |
putDeck d' | |
dealSome :: Deck -> GameState -> (Deck, GameState) | |
dealSome deck (GameState gs) = GameState <$> dealStreet deck gs | |
dealStreet :: Deck -> Board street -> (Deck, Board (Next street)) | |
dealStreet deck b = case b of | |
InitialTable -> (deck, PreFlopBoard b) | |
PreFlopBoard _ -> let (c1:c2:c3:rest) = deck | |
in (rest, FlopBoard (c1, c2, c3) b) | |
FlopBoard _ _ -> let (c:rest) = deck | |
in (rest, TurnBoard c b) | |
TurnBoard _ _ -> let (c:rest) = deck | |
in (rest, RiverBoard c b) | |
RiverBoard _ _ -> (deck, FinalBoard b) | |
FinalBoard _ -> (deck, b) |
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