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python tictactoe with bruteforce minmax ai
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import unittest | |
class Game: | |
def __init__(self): | |
self.field=[[0 for x in range(3)] for y in range(3)] | |
def print(self): | |
for line in self.field: | |
print(str(line[0])+" "+str(line[1])+" "+str(line[2])) | |
print("") | |
def check(self): | |
for i in range(3): | |
for j in range(3): | |
if(abs(self.field[i][j]>1)): | |
raise ValueError("trying to cheat, are you") | |
def status(self): | |
self.check() | |
for i in range(3): | |
row_sum=0 | |
col_sum=0 | |
for j in range(3): | |
row_sum+=self.field[i][j] | |
col_sum+=self.field[j][i] | |
if(row_sum==-3): | |
return -1 | |
elif(col_sum==-3): | |
return -1 | |
elif(row_sum==3): | |
return 1 | |
elif(col_sum==3): | |
return 1 | |
diag=self.field[0][0]+self.field[1][1]+self.field[2][2] | |
if(diag==-3): | |
return -1 | |
elif(diag==3): | |
return 1 | |
diag=self.field[0][2]+self.field[1][1]+self.field[2][0] | |
if(diag==-3): | |
return -1 | |
elif(diag==3): | |
return 1 | |
return 0 | |
def player_draw(self): | |
while True: | |
choice=input("your turn: ") | |
choice=choice.strip().split(" ") | |
x=int(choice[0])-1 | |
y=int(choice[1])-1 | |
if x<0 or x>2: | |
continue | |
if y<0 or y>2: | |
continue | |
if self.field[x][y]!=0: | |
continue | |
self.field[x][y]=1 | |
break | |
def ai_draw(self): | |
self.check | |
print("former state") | |
self.print() | |
if self.moves_available(): | |
lowest_score=2 | |
choice =(0,0) | |
for i in range(3): | |
for j in range(3): | |
if self.field[i][j]==0: | |
self.field[i][j]=-1 | |
current_score=self.max_ai(self.field.copy()) | |
if current_score<lowest_score: | |
lowest_score=current_score | |
choice=(i,j) | |
self.field[i][j]=0 | |
self.field[choice[0]][choice[1]]=-1 | |
else: | |
print("board is full, ai can't draw") | |
print("ai has chosen") | |
self.print() | |
def min_ai(self,state:[]): | |
lowest_score=2 | |
if not self.moves_available(): | |
return self.status() | |
if abs(self.status())>0: | |
return self.status() | |
for i in range(3): | |
for j in range(3): | |
if(state[i][j]==0): | |
state[i][j]=-1 | |
current_score=self.max_ai(state) | |
if current_score<lowest_score: | |
lowest_score=current_score | |
state[i][j]=0 | |
return lowest_score | |
def max_ai(self,state): | |
highest_score=-2 | |
if not self.moves_available(): | |
return self.status() | |
if abs(self.status())>0: | |
return self.status() | |
for i in range(3): | |
for j in range(3): | |
if(state[i][j]==0): | |
state[i][j]=1 | |
current_score=self.min_ai(state) | |
if current_score>highest_score: | |
highest_score=current_score | |
state[i][j]=0 | |
return highest_score | |
def moves_available(self): | |
for i in range(3): | |
for j in range(3): | |
if self.field[i][j]==0: | |
return True | |
return False | |
class TestGame(unittest.TestCase): | |
def testStatus(self): | |
game=Game() | |
game.field[0][0]=-1 | |
game.field[0][1]=-1 | |
game.field[0][2]=-1 | |
self.assertEqual(game.status(),-1) | |
game=Game() | |
game.field[1][0]=1 | |
game.field[1][1]=1 | |
game.field[1][2]=1 | |
self.assertEqual(game.status(),1) | |
game=Game() | |
game.field[2][0]=-1 | |
game.field[2][1]=-1 | |
game.field[2][2]=-1 | |
self.assertEqual(game.status(),-1) | |
game=Game() | |
game.field[0][0]=1 | |
game.field[1][0]=1 | |
game.field[2][0]=1 | |
self.assertEqual(game.status(),1) | |
game=Game() | |
game.field[0][1]=-1 | |
game.field[1][1]=-1 | |
game.field[2][1]=-1 | |
self.assertEqual(game.status(),-1) | |
game=Game() | |
game.field[0][2]=1 | |
game.field[1][2]=1 | |
game.field[2][2]=1 | |
self.assertEqual(game.status(),1) | |
game=Game() | |
game.field[0][0]=-1 | |
game.field[1][1]=-1 | |
game.field[2][2]=-1 | |
self.assertEqual(game.status(),-1) | |
game=Game() | |
game.field[0][2]=1 | |
game.field[1][1]=1 | |
game.field[2][0]=1 | |
self.assertEqual(game.status(),1) | |
if __name__=="__main__": | |
suite=unittest.TestLoader().loadTestsFromTestCase(TestGame) | |
unittest.TextTestRunner().run(suite) | |
game=Game() | |
while(game.moves_available()): | |
if(game.status()!=0): | |
break | |
game.player_draw() | |
if(game.status()!=0): | |
break | |
game.ai_draw() | |
if(game.status()==1): | |
print("player won") | |
elif(game.status()==-1): | |
print("ai won") | |
else: | |
print("draw") |
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