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/* | |
MINX - A C++ Graphics and Input Wrapper Library ( http://github.com/GearChicken/MINX ) | |
Copyright (C) 2013-2014 MINX Team | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU Lesser General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
GNU Lesser General Public License for more details. | |
You should have received a copy of the GNU Lesser General Public License | |
along with this program. If not, see <http://www.gnu.org/licenses/>. | |
*/ | |
// GLFW Resize Window Callback WITHOUT Scaling | |
void windowResizeCallback(GLFWwindow* window, int width, int height) | |
{ | |
if (!width || !height) //If the width or height are 0, return | |
{ | |
return; | |
} | |
//Set the Width and Height to the new values | |
GameWindow::SetWidth(width); | |
GameWindow::SetHeight(height); | |
glfwSetWindowSize(window, GameWindow::GetWidth(), GameWindow::GetHeight()); | |
//IMPORTANT | |
// Set the GL viewport to scale up/down to the new Width and Height | |
// If this is not included then the textures will appear to scale | |
// inversely corresponding to the change in window size | |
glViewport(0, 0, GameWindow::GetWidth(), GameWindow::GetHeight()); | |
} |
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