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April 22, 2024 05:57
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Save console messages to logfile for mobile debugging
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declare module "obsidian" { | |
interface App { | |
isMobile: boolean; | |
} | |
} | |
// Call this method inside your plugin's `onLoad` function | |
function monkeyPatchConsole(plugin: Plugin) { | |
if (!plugin.app.isMobile) { | |
return; | |
} | |
const logFile = `${plugin.manifest.dir}/logs.txt`; | |
const logs: string[] = []; | |
const logMessages = (prefix: string) => (...messages: unknown[]) => { | |
logs.push(`\n[${prefix}]`); | |
for (const message of messages) { | |
logs.push(String(message)); | |
} | |
plugin.app.vault.adapter.write(logFile, logs.join(" ")); | |
}; | |
console.debug = logMessages("debug"); | |
console.error = logMessages("error"); | |
console.info = logMessages("info"); | |
console.log = logMessages("log"); | |
console.warn = logMessages("warn"); | |
} |
@liamcain That suggestion was a huge help, thanks!
Thank you for this! I needed to debug a loading issue on mobile, so I did package this as a plugin:
https://github.com/velebit/obsidian-save-console-log
The plugin eliminates the check for isMobile, since you can just not enable the plugin if you don't want hot patching.
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@AndrewNatoli Since this script doesn't run until after the plugin is loaded, it won't help you track down initialization issues. For those, I recommend taking a look at your package dependencies and make sure that all the packages can run in a browser environment (as opposed to a node environment).
If you're still having trouble, another option would be loading this script from a separate plugin. You can do this either by creating an entirely barebones plugin that just calls this script, or making this a startup script with any of the existing plugins that allow for running arbitrary javascript (Templater, Dataview, CustomJS all come to mind).
That way, you can have this script run before trying to enable the plugin you're trying to debug.