Created
June 23, 2018 23:09
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get_best_view_points
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def get_best_view_points(h3d, obj_id, args): | |
# obj info | |
obj = h3d.objects[obj_id] | |
h3d.set_target_object(obj) | |
obj_conn_map = h3d.env.house.connMapDict[obj_id][0] | |
obj_point_cands = np.argwhere( (obj_conn_map > args.min_conn_dist) & (obj_conn_map <= args.max_conn_dist) ) | |
# don't search too many for saving time | |
if obj_point_cands.shape[0] > args.num_samples: | |
perm = np.random.permutation(obj_point_cands.shape[0])[:args.num_samples] | |
obj_point_cands = obj_point_cands[perm] | |
# traverse | |
points, ious, yaws = [], [], [] | |
for obj_point in obj_point_cands: | |
obj_view, obj_iou, obj_mask = h3d._get_best_yaw_obj_from_pos(obj_id, obj_point, height=1., use_iou=True) | |
x, z = h3d.env.house.to_coor(obj_point[0], obj_point[1]) | |
points.append([x, 1., z, obj_view]) | |
ious.append(obj_iou) | |
# sort | |
points, ious = np.array(points), np.array(ious) | |
ixs = (-ious).argsort() # descending order | |
ious = ious[ixs] | |
points = points[ixs] | |
# return | |
return points.tolist(), ious.tolist() |
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