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FXAA in PHP
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| <?php | |
| class FXAA { | |
| const FXAA_REDUCE_MIN = 0.0078125; | |
| const FXAA_REDUCE_MUL = 0.125; | |
| const FXAA_SPAN_MAX = 8; | |
| static $w = 0; | |
| static $h = 0; | |
| private static function add($a, $b){ | |
| return array($a[0] + $b[0], $a[1] + $b[1], $a[2] + $b[2]); | |
| } | |
| private static function dot($a, $b){ | |
| return $a[0] * $b[0] + $a[1] * $b[1] + $a[2] * $b[2]; | |
| } | |
| private static function texture2D($img, $pos){ | |
| if(($pos[0] >= self::$w || $pos[0] < 0) || ($pos[1] >= self::$h || $pos[1] < 0)){ | |
| return array(0, 0, 0, 0); | |
| } | |
| $x = floor($pos[0]); | |
| $y = floor($pos[1]); | |
| $rx = $pos[0] - $x - 0.5; | |
| $ry = $pos[1] - $y - 0.5; | |
| $ax = abs($rx); | |
| $ay = abs($ry); | |
| $dx = $rx < 0 ? -1 : 1; | |
| $dy = $ry < 0 ? -1 : 1; | |
| $c = imagecolorat($img, $x, $y); | |
| $cx = imagecolorat($img, $x + $dx, $y); | |
| $cy = imagecolorat($img, $x, $y + $dy); | |
| $cxy = imagecolorat($img, $x + $dx, $y + $dy); | |
| $ca = ($c >> 24) & 255; | |
| $cr = ($c >> 16) & 255; | |
| $cg = ($c >> 8) & 255; | |
| $cb = $c & 255; | |
| $cxa = ($cx >> 24) & 255; | |
| $cxr = ($cx >> 16) & 255; | |
| $cxg = ($cx >> 8) & 255; | |
| $cxb = $cx & 255; | |
| $cya = ($cy >> 24) & 255; | |
| $cyr = ($cy >> 16) & 255; | |
| $cyg = ($cy >> 8) & 255; | |
| $cyb = $cy & 255; | |
| $cxya = ($cxy >> 24) & 255; | |
| $cxyr = ($cxy >> 16) & 255; | |
| $cxyg = ($cxy >> 8) & 255; | |
| $cxyb = $cxy & 255; | |
| $cf1 = array( | |
| (1 - $ax) * $cr + $ax * $cxr, | |
| (1 - $ax) * $cg + $ax * $cxg, | |
| (1 - $ax) * $cb + $ax * $cxb, | |
| (1 - $ax) * $ca + $ax * $cxa | |
| ); | |
| $cf2 = array( | |
| (1 - $ax) * $cyr + $ax * $cxyr, | |
| (1 - $ax) * $cyg + $ax * $cxyg, | |
| (1 - $ax) * $cyb + $ax * $cxyb, | |
| (1 - $ax) * $cya + $ax * $cxya | |
| ); | |
| return array( | |
| (1 - $ay) * $cf1[0] + $ay * $cf2[0], | |
| (1 - $ay) * $cf1[1] + $ay * $cf2[1], | |
| (1 - $ay) * $cf1[2] + $ay * $cf2[2], | |
| (1 - $ay) * $cf1[3] + $ay * $cf2[3] | |
| ); | |
| } | |
| public static function process(&$img){ | |
| self::$w = imagesx($img); | |
| self::$h = imagesy($img); | |
| $output = imagecreatetruecolor(self::$w, self::$h); | |
| for($x = 0; $x < imagesx($img); $x++){ | |
| for($y = 0; $y < imagesy($img); $y++){ | |
| $rgbNW = self::texture2D($img,array($x - 1, $y - 1)); | |
| $rgbNE = self::texture2D($img,array($x + 1, $y - 1)); | |
| $rgbSW = self::texture2D($img,array($x - 1, $y + 1)); | |
| $rgbSE = self::texture2D($img,array($x + 1, $y + 1)); | |
| $rgbaM = $rgbM = self::texture2D($img,array($x, $y)); | |
| $opacity = array_pop($rgbM); | |
| $luma = array(76, 149, 29); | |
| $lumaNW = self::dot($rgbNW, $luma); | |
| $lumaNE = self::dot($rgbNE, $luma); | |
| $lumaSW = self::dot($rgbSW, $luma); | |
| $lumaSE = self::dot($rgbSE, $luma); | |
| $lumaM = self::dot($rgbM, $luma); | |
| $lumaMin = min($lumaM, min(min($lumaNW, $lumaNE ), min($lumaSW, $lumaSE))); | |
| $lumaMax = max($lumaM, max(max($lumaNW, $lumaNE), max($lumaSW, $lumaSE))); | |
| $dir = array( | |
| -(($lumaNW + $lumaNE) - ($lumaSW + $lumaSE)), | |
| (($lumaNW + $lumaSW) - ($lumaNE + $lumaSE)) | |
| ); | |
| $dirReduce = max(($lumaNW + $lumaNE + $lumaSW + $lumaSE ) * ( 0.25 * self::FXAA_REDUCE_MUL ), self::FXAA_REDUCE_MIN); | |
| $rcpDirMin = 1 / (min(abs($dir[0]), abs($dir[1])) + $dirReduce); | |
| $dir[0] = min(self::FXAA_SPAN_MAX, max(-self::FXAA_SPAN_MAX, $dir[0] * $rcpDirMin)); | |
| $dir[1] = min(self::FXAA_SPAN_MAX, max(-self::FXAA_SPAN_MAX, $dir[1] * $rcpDirMin)); | |
| $rgbA = self::add( | |
| self::texture2D($img, array($x + $dir[0] * (1 / 3 - 0.5), $y + $dir[1] * (1 / 3 - 0.5))), | |
| self::texture2D($img, array($x + $dir[0] * (2 / 3 - 0.5), $y + $dir[1] * (1 / 3 - 0.5))) | |
| ); | |
| $rgbA[0] *= 0.5; | |
| $rgbA[1] *= 0.5; | |
| $rgbA[2] *= 0.5; | |
| $rgbB = self::add( | |
| self::texture2D($img, array($x + $dir[0] * -0.5, $y + $dir[1] * -0.5)), | |
| self::texture2D($img, array($x + $dir[0] * 0.5, $y + $dir[1] * 0.5)) | |
| ); | |
| $rgbB[0] = $rgbB[0] * 0.25 + $rgbA[0] * 0.5; | |
| $rgbB[1] = $rgbB[1] * 0.25 + $rgbA[1] * 0.5; | |
| $rgbB[2] = $rgbB[2] * 0.25 + $rgbA[2] * 0.5; | |
| $lumaB = self::dot($rgbB, $luma); | |
| if(($lumaB < $lumaMin) || ($lumaB > $lumaMax)){ | |
| imagesetpixel($output, $x, $y, imagecolorallocatealpha($img, $rgbA[0], $rgbA[1], $rgbA[2], $opacity)); | |
| } | |
| else { | |
| imagesetpixel($output, $x, $y, imagecolorallocatealpha($img, $rgbB[0], $rgbB[1], $rgbB[2], $opacity)); | |
| } | |
| } | |
| } | |
| $img = $output; | |
| } | |
| } |
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