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type Dispatcher struct { | |
// A pool of workers channels that are registered with the dispatcher | |
WorkerPool chan chan Job | |
} | |
func NewDispatcher(maxWorkers int) *Dispatcher { | |
pool := make(chan chan Job, maxWorkers) | |
return &Dispatcher{WorkerPool: pool} | |
} |
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var ( | |
MaxWorker = os.Getenv("MAX_WORKERS") | |
MaxQueue = os.Getenv("MAX_QUEUE") | |
) | |
// Job represents the job to be run | |
type Job struct { | |
Payload Payload | |
} |