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1. AI course at MIT opencourseware | |
================================== | |
Good breadth, Not just core AI, has little bit of genetic algorithms, some ML concepts. | |
Link : http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-034-artificial-intelligence-fall-2010/lecture-videos/ | |
2. Several courses | |
==================== | |
http://aduni.org/courses/ |
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“Set peace of mind as your highest goal, and organize your life around it.” ~Brian Tracy | |
"Our greatest weakness lies in giving up. The most certain way to succeed is always to try just one more time" ~Thomas A. Edison |
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#!/bin/sh -e | |
#git-cache-meta -- simple file meta data caching and applying. | |
#Simpler than etckeeper, metastore, setgitperms, etc. | |
#from http://www.kerneltrap.org/mailarchive/git/2009/1/9/4654694 | |
#modified by n1k | |
# - save all files metadata not only from other users | |
# - save numeric uid and gid | |
# 2012-03-05 - added filetime, andris9 |
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/* | |
*********************************************************************** | |
* | |
* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
* Version 2, December 2004 | |
* | |
* Copyright (C) 2004 Sam Hocevar <[email protected]> | |
* | |
* Everyone is permitted to copy and distribute verbatim or modified | |
* copies of this license document, and changing it is allowed as long |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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$registerDLL = @" | |
namespace RegisterDLL { | |
using System; | |
using System.Runtime.InteropServices; | |
public static class Kernel32 { | |
[DllImport("kernel32", SetLastError=true, CharSet = CharSet.Ansi)] | |
public static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)]string lpFileName); | |
[DllImport("kernel32", CharSet=CharSet.Ansi, ExactSpelling=true, SetLastError=true)] |
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// DisplayUSB.cpp: Defines the entry point for the console application. | |
// | |
// Copyright (C) 2001, Intel Corporation | |
// All rights reserved. | |
// Permission is hereby granted to merge this program code with other program | |
// material to create a derivative work. This derivative work may be distributed | |
// in compiled object form only. Any other publication of this program, in any form, | |
// without the explicit permission of the copyright holder is prohibited. | |
// | |
// Send questions and comments to [email protected] |
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#include "usb.h" | |
#ifndef DISABLE_USB | |
#pragma comment(lib, "setupapi.lib") | |
#include "SetupAPI.h" | |
#include "cfgmgr32.h" | |
#pragma pack(4) |
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// DxDiagProviderCom.cpp : This file contains the 'main' function. Program execution begins and ends there. | |
// | |
#include <initguid.h> | |
#include <iostream> | |
#include <objbase.h> | |
#include <dxdiag.h> | |
#include <string> | |
using namespace std; |
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Loading Symbols: | |
There are two different ways in which you can load symbols in GPUView. | |
Either, through modifying the first line of this file or through setting | |
the environment variable "_NT_SYMBOL_PATH". | |
By modifying this file: | |
To use this file, simply change the first line of this file to point to | |
your symbol directory. For instance, if you project has to different |
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