Last active
October 26, 2023 15:23
-
-
Save likev/34d9b434de9420ff118b04f99fe9bed3 to your computer and use it in GitHub Desktop.
https://matrix67.itch.io/this-is-math Color one of the circles in each row red, so that when the nemesis starts from the top circle and moves downwards, he can never pass through four or more red circles. While moving downwards, he can only take one step to the left or one step to the right at a time.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"is_find": true, | |
"red_path": [ | |
0, | |
0, | |
2, | |
0, | |
2, | |
4, | |
6 | |
] | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function generate_paths(height) { | |
let path = new Array(height).fill(0); //init | |
const paths = [path]; | |
let level = height - 1, | |
pos = 0; //start from bottom | |
while (true) { | |
pos++; //check right point | |
if (pos <= path[level - 1] + 1) { | |
path = JSON.parse(JSON.stringify(path)); //create new path | |
for (; level < height; level++) { //go to bottom | |
path[level] = pos; | |
} | |
level = height - 1; | |
//console.log(`level:${level} ${path}`); | |
paths.push(path); | |
} else { | |
level--; //go back | |
pos = path[level]; | |
} | |
if (pos + 1 === height) break; | |
} | |
return paths; | |
} | |
function random_red(height) { | |
let path = []; | |
for (let i = 0; i < height; i++) { | |
const d = Math.floor(Math.random() * (i + 1)); | |
path.push(d) | |
} | |
//console.log(path) | |
return path; | |
} | |
function generate_red_paths(height) { | |
let path = new Array(height).fill(0); //init | |
const paths = [path]; | |
let level = height - 1, | |
pos = 0; //start from bottom | |
while (true) { | |
pos++; //check right point | |
if (pos <= level) { | |
path = JSON.parse(JSON.stringify(path)); //create new path | |
path[level] = pos; | |
for (level = level + 1; level < height; level++) { //go to bottom | |
path[level] = 0; | |
} | |
level = height - 1; | |
//console.log(`level:${level} ${path}`); | |
paths.push(path); | |
} else { | |
if (level === 0) break; | |
level--; //go back | |
pos = path[level]; | |
} | |
} | |
return paths; | |
} | |
function check_pass_through(path, red) { | |
let pass_through = 0; | |
for (let i = 0; i < path.length; i++) { | |
if (path[i] === red[i]) pass_through++; | |
} | |
//console.log(pass_through); | |
return pass_through; | |
} | |
function find_red_path(height, max_pass_through) { | |
const paths = generate_paths(height); | |
let try_count = 0; | |
let is_find = false; | |
let red_paths = generate_red_paths(height); | |
for (let red_path of red_paths) { | |
is_find = true; | |
for (let path of paths) { | |
let pass_through = check_pass_through(path, red_path); | |
if (pass_through > max_pass_through) { | |
is_find = false; | |
break; | |
} | |
} | |
if (is_find) return { | |
is_find, | |
red_path | |
}; | |
} | |
return { | |
is_find | |
}; | |
} | |
function find_red_path_random(height, max_pass_through, max_try_count = 1e6) { | |
const paths = generate_paths(height); | |
let try_count = 0; | |
let is_find = false; | |
let red_paths = generate_red_paths(height); | |
while (++try_count < max_try_count) { | |
let red_path = random_red(height); | |
//console.log(red_path) | |
is_find = true; | |
for (let path of paths) { | |
let pass_through = check_pass_through(path, red_path); | |
if (pass_through > max_pass_through) { | |
is_find = false; | |
break; | |
} | |
} | |
if (is_find) return { | |
is_find, | |
red_path | |
}; | |
} | |
return { | |
is_find | |
}; | |
} | |
find_red_path_random(7, 3) | |
//or | |
find_red_path(7, 3) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment