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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(CanvasRenderer))] | |
public class SimpleGraphic : MaskableGraphic //could extend Graphic if you don't need it maskable | |
{ | |
public Texture texture; | |
public override Texture mainTexture |
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mode out color out alpha | |
-------------- -------------- ----------- | |
layer/over: ( sc+(1-sa)*dc , sa+da-sa*da ) | |
multiply: ( sc*dc , sa+da-sa*da ) | |
screen: ( sa*da - (da-dc)*(sa-sc) , sa+da-sa*da ) | |
lighten: ( max(sa*dc,sc*da) , sa+da-sa*da ) | |
darken: ( min(sa*dc,sc*da) , sa+da-sa*da ) | |
add: ( min(dc+sc,1) , min(sa+da,1) ) | |
subtract: ( max(dc-sc,0) , min(sa+da,1) ) | |
difference: ( abs(sa*dc-sc*da) , sa+da-sa*da ) |