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import CoreGraphics | |
func printDisplays() { | |
var displayCount: UInt32 = 0; | |
var result = CGGetActiveDisplayList(0, nil, &displayCount) | |
if (result != 0) { | |
println("error: \(result)") | |
return | |
} | |
let allocated = Int(displayCount) | |
var activeDisplays = UnsafeMutablePointer<CGDirectDisplayID>.alloc(allocated) | |
result = CGGetActiveDisplayList(displayCount, activeDisplays, &displayCount) | |
if (result != 0) { | |
println("error: \(result)") | |
return | |
} | |
println("\(displayCount) displays:") | |
for i in 0..<displayCount { | |
println("[\(i)] - \(activeDisplays[Int(i)])") | |
} | |
activeDisplays.dealloc(allocated) | |
} | |
printDisplays() |
- var activeDisplays
+ let activeDisplays
adjusted for swift 5.2:
import AVFoundation
func printDisplays() {
var displayCount: UInt32 = 0;
var result = CGGetActiveDisplayList(0, nil, &displayCount)
if result != .success {
print("error: \(result)")
return
}
let allocated = Int(displayCount)
let activeDisplays = UnsafeMutablePointer<CGDirectDisplayID>.allocate(capacity: allocated)
result = CGGetActiveDisplayList(displayCount, activeDisplays, &displayCount)
if result != .success {
print("error: \(result)")
return
}
print("\(displayCount) displays:")
for i in 0..<displayCount {
print("[\(i)] - \(activeDisplays[Int(i)])")
}
activeDisplays.deallocate()
}
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@razic if result != CGError.Success