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Animation of RGB Circles
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html(lang="en") | |
body | |
canvas#Canvas(width="128" height="128") |
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const frameN = 30; | |
const delay = 1000.0 / frameN; | |
var loopStack = Array(); | |
var canvas = document.getElementById("Canvas"); | |
var canvasWidth = canvas.width; | |
var canvasHeight = canvas.height; | |
var ctx = canvas.getContext("2d"); | |
var canvasData = ctx.getImageData(0, 0, canvasWidth, canvasHeight); | |
var R = Math.sqrt(canvasWidth * canvasHeight) / 5 | |
function drawPixel(x, y, r, g, b, a) { | |
const index = (x + y * canvasWidth) * 4; | |
canvasData.data[index + 0] = r; | |
canvasData.data[index + 1] = g; | |
canvasData.data[index + 2] = b; | |
canvasData.data[index + 3] = a; | |
} | |
function updateCanvas() { | |
ctx.putImageData(canvasData, 0, 0); | |
} | |
class Circle { | |
constructor(x, y, r) { | |
this.x = x; | |
this.y = y; | |
this.r = r; | |
} | |
set(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
brightness(x, y) { | |
const dx = this.x - x; | |
const dy = this.y - y; | |
const dis = Math.sqrt(dx * dx + dy * dy) / this.r; | |
if (dis > 1) { | |
return 0; | |
} else { | |
return 255; | |
} | |
} | |
} | |
loop = function () { | |
while (loopStack.length) { | |
clearInterval(loopStack.pop()); | |
} | |
step = 0; | |
circles = [new Circle(0, 0, R), new Circle(0, 0, R), new Circle(0, 0, R)]; | |
hx = canvasWidth / 2; | |
hy = canvasHeight / 2; | |
label = setInterval(function () { | |
θ = 2.0 * Math.PI / frameN * step; | |
for (i = 0; i < 3; i++) { | |
θ0 = 2.0 * Math.PI / 3 * i; | |
const r = R * 0.6; | |
x = hx - r * Math.sin(θ0) - r * Math.sin(θ0 + θ); | |
y = hy - r * Math.cos(θ0) - r * Math.cos(θ0 + θ); | |
circles[i].set(x, y); | |
} | |
for (x = 0; x < canvasWidth; x++) { | |
for (y = 0; y < canvasHeight; y++) { | |
cr = circles[0].brightness(x, y); | |
cg = circles[1].brightness(x, y); | |
cb = circles[2].brightness(x, y); | |
if (cr > 0 || cg > 0 || cb > 0) { | |
drawPixel(x, y, cr, cg, cb, 255); | |
} else { | |
drawPixel(x, y, 0, 0, 0, 0); | |
} | |
} | |
} | |
updateCanvas(); | |
if (step >= frameN) { | |
clearInterval(label); | |
} | |
step++; | |
}, delay); | |
loopStack.push(label); | |
}; | |
setInterval(loop, delay * frameN); |
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#Canvas { | |
width:64px; | |
height:64px; | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
} |
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