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lionel-panhaleux / play_modalities.md
Last active April 27, 2025 10:32
Tournament rules: Play modalities

Play modalities

Tournament play requires precision on cards and effects announcement. The following sections detail these expectations. Players failing to meet them are liable for Misrepresentation (also known as misplay), as per the Judge's Guide.

Players are encouraged to always call for a judge in case of misplay. Even if the situation is clear and looks like it could be solved by the players themsleves, tracking Misrepresentation offenses is important to ensure a fair tournament experience to everyone, and discourage dishonest behaviours.

History of cards and rules changes

2024-02-01

V5 Companion

  • Ashur Tablets: Only one can be played per turn
  • Emerald Legionnaire: Can only bring another back from the ash heap if there are less Legionnaires than ready unique Harbingers.
  • My Enemy's Enemy: Cannot be used at superior in a duel anymore.

2023-08-31

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lionel-panhaleux / bibliodeque.md
Last active October 30, 2020 16:02
Bibliodèque

Channels proposal

Motivations

  • Make it easier for people to know where to post something
  • Make it easier for people to configure their notifications to their likings

Proposal

  • Information

Roles proposal

Motivations

  • Help users identify who's who more immediately.
  • Make sure everyone feels good and not left aside.

Proposal

Remove the following roles:

@lionel-panhaleux
lionel-panhaleux / template_design.md
Last active May 19, 2020 07:43
Jinja template design for i18n

Simplest design

Maybe KISS, easy to code, a bit cumbersome to translate (4 separated translation strings will be generated)

<p>
    {% trans %}Combat occurs when a block succeeds,
    but can also be provoked directly using actions like{% endtrans %}
    <span class="card" onclick="dC('bumsrush')">{% trans %}Bum’s Rush{% endtrans %}</span>:
[ DEBUG] [ 6664][2019rhho] unexpected multiline comment "-- This isn't THAT many allies to transform, but there are usually possibilities..."
[ DEBUG] [ 8115][2019rmdc] unexpected multiline comment "-- Xipe's text special is stupidly good in the current metagame. It gets even be..."
[ DEBUG] [ 8133][2019rmdc] unexpected multiline comment "-- This is a deep Master package, at least 7 of them are trifles. From there, di..."
[ DEBUG] [ 8144][2019rmdc] unexpected multiline comment "-- This deck doesn't need Carlton, it just steals someone else's. -- There was a..."
[ DEBUG] [ 8149][2019rmdc] unexpected multiline comment "-- There used to be a Bowl of Convergence, but Xipe often ends up too busy to bo..."
[ DEBUG] [ 8166][2019rmdc] unexpected multiline comment "-- I omitted Delaying Tactics because I see Undele vote decks so much that it wa..."
[ DEBUG] [ 16838][2019uscpc] unexpected multiline comment "-- Note: No pool gain, you need all the blood on the vampires to pay for cards, ..."
[ DEBUG] [ 168
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lionel-panhaleux / quizz.py
Created August 1, 2019 14:16
Python test
#!/usr/bin/env python
# Write a function that determines if any of its arguments evaluates to True.
def test_find_true():
"""
>>> find_true(True, {})
True
>>> find_true(None, (), 0)
False
"""

Generic notes

Damage

  • Enhance CC (Critical hit Chance) and CD (Critical hit Damage):
    • Get CC & CD on Glove, Ring and Amulet
    • Get CC on Bracer and Helm
    • Put the biggest Emeralds in weapons for CD. With enough CC, this is superior to Ruby for damages
  • Get sockets on Rings and Amulet for Legendary Gems
  • Get % [Element] damage on Bracer and Amulet for your damage dealing skill element
@lionel-panhaleux
lionel-panhaleux / civ_6_tips_and_tricks.md
Last active November 16, 2016 13:03
Tips & Tricks for Civilization VI

Civ 6 tips and tricks

Movement

You need two MP (Movement Point) to move to difficult ground hexes (hill, forest, jungle, across river), if you cross a plain (costs 1MP), you won't be able to climb the hill or cross the river next to it in the same move. This is a legit change, but it takes time to get accustomed to: one would optimize movements to use the last MP for hills or forest in civ 5. Range units, artillery and naval raiders do not exercize a ZoC (Zone of Control) unless they are promoted to it. ZoCs work the same way as in civ5, except they do not extend across rivers anymore.