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; Hi and welcome to team Gilded Rose. As you know, we are a small inn | |
; with a prime location in a prominent city ran by a friendly | |
; innkeeper named Allison. We also buy and sell only the finest goods. | |
; Unfortunately, our goods are constantly degrading in quality as they | |
; approach their sell by date. We have a system in place that updates | |
; our inventory for us. It was developed by a no-nonsense type named | |
; Leeroy, who has moved on to new adventures. Your task is to add the | |
; new feature to our system so that we can begin selling a new | |
; category of items. | |
; First an introduction to our system: | |
; All items have a SellIn value which denotes the number of days we have to sell the item | |
; All items have a Quality value which denotes how valuable the item is | |
; At the end of each day our system lowers both values for every item | |
; Pretty simple, right? Well this is where it gets interesting: | |
; Once the sell by date has passed, Quality degrades twice as fast | |
; The Quality of an item is never negative | |
; "Aged Brie" actually increases in Quality the older it gets | |
; The Quality of an item is never more than 50 | |
; "Sulfuras", being a legendary item, never has to be sold or decreases in Quality | |
; "Backstage passes", like aged brie, increases in Quality as it's | |
; SellIn value approaches; Quality increases by 2 when there are 10 | |
; days or less and by 3 when there are 5 days or less but Quality | |
; drops to 0 after the concert | |
; We have recently signed a supplier of conjured items. This requires an update to our system: | |
; "Conjured" items degrade in Quality twice as fast as normal items | |
; Feel free to make any changes to the UpdateQuality method and add | |
; any new code as long as everything still works correctly. However, | |
; do not alter the Item class or Items property as those belong to the | |
; goblin in the corner who will insta-rage and one-shot you as he | |
; doesn't believe in shared code ownership (you can make the | |
; UpdateQuality method and Items property static if you like, we'll | |
; cover for you). | |
; Just for clarification, an item can never have its Quality increase | |
; above 50, however "Sulfuras" is a legendary item and as such its | |
; Quality is 80 and it never alters. | |
; https://github.com/emilybache/GildedRose-Refactoring-Kata | |
; Common Lisp version: Rainer Joswig, [email protected], 2016 | |
; Example from the command line: | |
; sbcl --script gildedrose.lisp 10 | |
;;; ================================================================ | |
;;; Code | |
(defpackage "GILDED-ROSE" | |
(:use "CL")) | |
(in-package "GILDED-ROSE") | |
;;; Class ITEM | |
(defclass item () | |
((name :initarg :name :type string) | |
(sell-in :initarg :sell-in :type integer) | |
(quality :initarg :quality :type integer))) | |
(defmethod to-string ((i item)) | |
(with-slots (name quality sell-in) i | |
(format nil "~a, ~a, ~a" name sell-in quality))) | |
;;; Class GILDED-ROSE | |
(defclass gilded-rose () | |
((items :initarg :items))) | |
(defmethod update-quality ((gr gilded-rose)) | |
(with-slots (items) gr | |
(dotimes (i (length items)) | |
(with-slots (name quality sell-in) | |
(elt items i) | |
(if (and (not (equalp name "Aged Brie")) | |
(not (equalp name "Backstage passes to a TAFKAL80ETC concert"))) | |
(if (> quality 0) | |
(if (not (equalp name "Sulfuras, Hand of Ragnaros")) | |
(setf quality (- quality 1)))) | |
(when (< quality 50) | |
(setf quality (+ quality 1)) | |
(when (equalp name "Backstage passes to a TAFKAL80ETC concert") | |
(if (< sell-in 11) | |
(if (< quality 50) | |
(setf quality (+ quality 1)))) | |
(if (< sell-in 6) | |
(if (< quality 50) | |
(setf quality (+ quality 1))))))) | |
(if (not (equalp name "Sulfuras, Hand of Ragnaros")) | |
(setf sell-in (- sell-in 1))) | |
(if (< sell-in 0) | |
(if (not (equalp name "Aged Brie")) | |
(if (not (equalp name "Backstage passes to a TAFKAL80ETC concert")) | |
(if (> quality 0) | |
(if (not (equalp name "Sulfuras, Hand of Ragnaros")) | |
(setf quality (- quality 1)))) | |
(setf quality (- quality quality))) | |
(if (< quality 50) | |
(setf quality (+ quality 1))))))))) | |
;;; Example | |
(defun run-gilded-rose () | |
(write-line "OMGHAI!") | |
(let* ((descriptions '(("+5 Dexterity Vest" 10 20) | |
("Aged Brie" 2 0) | |
("Elixir of the Mongoose" 5 7) | |
("Sulfuras, Hand of Ragnaros" 0 80) | |
("Sulfuras, Hand of Ragnaros" -1 80) | |
("Backstage passes to a TAFKAL80ETC concert" 15 20) | |
("Backstage passes to a TAFKAL80ETC concert" 10 49) | |
("Backstage passes to a TAFKAL80ETC concert" 5 49) | |
;; this conjured item does not work properly yet | |
("Conjured Mana Cake" 3 6))) | |
(items (loop for (name sell-in quality) in descriptions | |
collect (make-instance 'item | |
:name name | |
:sell-in sell-in | |
:quality quality))) | |
(app (make-instance 'gilded-rose :items items)) | |
(days 2)) | |
#+sbcl | |
(if (second sb-ext:*posix-argv*) | |
(setf days (parse-integer (second sb-ext:*posix-argv*)))) | |
#+lispworks | |
(if (fourth sys:*line-arguments-list*) | |
(setf days (parse-integer (fourth sys:*line-arguments-list*)))) | |
(dotimes (i days) | |
(format t "-------- day ~a --------~%" i) | |
(format t "name, sell-in, quality~%") | |
(dolist (item items) | |
(write-line (to-string item))) | |
(terpri) | |
(update-quality app)))) | |
(run-gilded-rose) | |
;;; ================================================================ | |
;;; EOF |
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