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Starving in _Quishy_'s basement

Christopher Luk listingclown3

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Starving in _Quishy_'s basement
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try {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDepthMask(false);
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// just white